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立体几何

表面积、体积与直观图

定义 1. 常见几何体(人教A必修二P97)

多面体: 由若干平面多边形围成的几何体 叫做多面体. 旋转体: 一条平面曲线(包括直线)绕它所在平面内的一条定直线旋转所形成的曲面叫做旋转 面,封闭的旋转面围成

多面体: 由若干平面多边形围成的几何体 叫做多面体. 旋转体: 一条平面曲线(包括直线)绕它所在平面内的一条定直线旋转所形成的曲面叫做旋转 面,封闭的旋转面围成的几何体 叫做旋转体.这条定直线叫做旋转体的轴. 棱柱: 有两个面互相平行,其余各面都是四边形,并且相邻两个四边形的公共边都互相平行, 由这些面所围成的多面体 叫做棱柱.两个互相平行的面叫做棱柱的底面,是全等 的多边形;其余各面叫做棱柱的侧面,是平行四边形;相邻侧面的公共边叫做侧棱;侧面与底面的公共顶点叫做顶点. 侧棱垂直于底面的棱柱叫做直棱柱,侧棱不垂直于底面的棱柱叫做斜棱柱. 底面是正多边形的直棱柱叫做正棱柱. 底面是平行四边形的四棱柱也叫做平行六面体. 棱锥: 有一个面是多边形,其余各面都是有一个公共顶点的三角形,由这些面所围成的多面体 叫做棱锥. 多边形面叫做底面;有公共顶点的各个三角形面叫做侧面;相邻侧面的公共边叫做侧棱;各侧面的公共顶 点叫做顶点. 三棱锥又叫四面体. 正棱锥是底面是正多边形,并且顶点与底面中心的连线垂直于底面的棱锥. 正四面体是侧棱与底面边长相等的正三棱锥,四个面均为等边三角形. 棱台: 用一个平行于棱锥底面的平面去截棱锥,把底面和截面之间那部分多面体 叫做棱台. 原棱锥的底面和截面分别叫做棱台的下底面和上底面. 正棱锥被平行于底面的平面所截,截面与底面之间的部分叫做正棱台,侧面是全等的等腰梯形,侧棱延长后相交于一点. 圆柱: 以矩形的一边所在直线为旋转轴,其余三边旋转一周形成的面所围成的旋转体 叫做圆柱. 旋转轴叫做轴;垂直于轴的边旋转而成的圆面叫做底面; 平行于轴的边旋转而成的曲面叫做侧面; 无论旋转到什么位置,平行于轴的边都叫做母线. 圆柱的上下底及平行于底面的截面均为等圆,轴截面是全等的矩形,侧面展开图为矩形,邻边为底面周长和母线长. 圆锥: 以直角三角形的一条直角边所在直线为旋转轴,其余两边旋转一周形成的面所围成的旋转体 叫做圆锥. 平行于底面的截面是圆,截面直径与底面直径的比=顶点到截面距离与顶点到底面距离的比. 圆锥轴截面是等腰三角形,母线长满足 l^2 = h^2 + r^2 ( l 为母线, h 为高, r 为底面半径), 侧面展开图是以顶点为圆心、母线长为半径的扇形. 圆台: 用平行于圆锥底面的平面去截圆锥,底面与截面之间的部分 叫做圆台. 球: 半圆以它的直径所在直线为旋转轴,旋转一周形成的曲面叫做球面,球面所围成的旋转体 叫做球体,简称球. 半圆的圆心叫做球心;连接球心和球面上任意一点的线段叫做半径;连接球面上两点并且经过球心的线段叫做直径. 球心与截面圆心的连线垂直于截面,半径满足 R^2 = r^2 + d^2 ( R 为球的半径, r 为截面半径, d 为球心到截面的距离).

结论 1. 多面体的表面积与体积(人教A必修二P114)

棱柱、棱锥、棱台的表面积就是围成它们的各个面的面积的和. 棱锥的体积: (V = 1 3 Sh ) 棱柱的体积: (V = Sh ) 棱台的体积: (V= 1

棱柱、棱锥、棱台的表面积就是围成它们的各个面的面积的和. 棱锥的体积: (V = 1 3 Sh ) 棱柱的体积: (V = Sh ) 棱台的体积: (V= 1 3 (S + S'+ SS' )h )

结论 2. 旋转体的表面积与体积(人教A必修二P114)

c c c c c 项目 圆柱 圆锥 圆台 球 图形 -0.5 [scale=0.5, >=stealth] 1.5 2.5 (0, ) ellipse

c c c c c 项目 圆柱 圆锥 圆台 球 图形 -0.5 [scale=0.5, >=stealth] 1.5 2.5 (0, ) ellipse ( and 0.5 ); ( ,0) arc (0:-180: and 0.5 ); [dashed] ( ,0) arc (0:180: and 0.5 ); (- ,0) -- (- , ); ( ,0) -- ( , ); [dashed] (0,0) -- (0, ) node[midway,fill=white,inner sep=0.5pt] h ; [dashed] (0,0) -- ( ,0) node[midway,fill=white,inner sep=0.5pt] r ; [dashed] (0,0) -- ( ,0); -0.5 [scale=0.5, >=stealth] 1.5 2.5 (O) at (0,0); (T) at (0, ); ( ,0) arc (0:-180: and 0.5 ); [dashed] ( ,0) arc (0:180: and 0.5 ); (- ,0) -- (T) -- ( ,0); [dashed] (O) -- (T) node[midway,fill=white,inner sep=0.5pt] h ; [dashed] (O) -- ( ,0) node[midway,fill=white,inner sep=0.5pt] r ; (0.75, /2) node[fill=white,inner sep=0.5pt] l ; -0.5 [scale=0.5, >=stealth] 1.5 1 2.5 ( ,0) arc (0:-180: and 0.5 ); [dashed] ( ,0) arc (0:180: and 0.5 ); (0, ) ellipse ( and 0.4 ); (- ,0) -- (- , ); ( ,0) -- ( , ); [dashed] (0,0) -- (0, ) node[midway,fill=white,inner sep=0.5pt] h ; [dashed] (0, ) -- ( , ) node[midway,fill=white,inner sep=0.1pt] r_1 ; [dashed] (0,0) -- ( ,0) node[midway,fill=white,inner sep=0.1pt] r_2 ; (1.25,1.25) node[fill=white,inner sep=0.5pt] l ; -0.5 [scale=0.5, >=stealth] 1.6 (0,0) circle ( ); ( ,0) arc (0:-180: and 0.5 ); [dashed] ( ,0) arc (0:180: and 0.5 ); [dashed] (0,0) -- ( ,0) node[midway,fill=white,inner sep=0.5pt] R ; (0,0) circle (1.5pt) node[below] O ; 侧面积 (2 rh ) ( rl ) ( (r_1 + r_2)l ) 无 表面积 (2 rh + 2 r^2 ) ( rl + r^2 ) ( (r_1 + r_2)l + (r_1^2 + r_2^2) ) (4 R^2 ) 体积 (Sh = r^2 h ) ( 1 3 Sh = 1 3 r^2 h ) ( 3 (r_1^2 + r_2^2 + r_1r_2)h ) ( 4 3 R^3 )

定义 2. 斜二测画法(人教A必修二P107)

画直观图的斜二测画法,步骤是: [label=( )] 在已知图形中取互相垂直的 (x )轴、 (y )轴,两轴相交于点 (O ),画直观图时,把它们画成对应的

画直观图的斜二测画法,步骤是: [label=( )] 在已知图形中取互相垂直的 (x )轴、 (y )轴,两轴相交于点 (O ),画直观图时,把它们画成对应的 (x' )轴与 (y' )轴,两轴相交于点 (O' ),且使 ( x'O'y' = 45^ )(或 (135^ )),它们确定的平面表示水平面; 已知图形中平行于 (x )轴或 (y )轴的线段,在直观图中分别画成平行于 (x' )轴或 (y' )轴的线段; 已知图形中平行于 (x )轴的线段,在直观图中长度 不变 ,平行于 (y )轴的线段,在直观图中长度为 原来的一半 . 斜二测直观图与原图的面积关系: (S = 2 2 S' ),其中 (S )和 (S' )分别为原图和直观图的面积.

题型 1. 求体积的特殊方法

转换顶点 :对于三棱锥,任意一个面都可以作为底面.当直接求解某一体积困难,或者需要求解某个点到某平面的距离时, 可以通过转换底面和顶点,利用体积相等( (V_

转换顶点 :对于三棱锥,任意一个面都可以作为底面.当直接求解某一体积困难,或者需要求解某个点到某平面的距离时, 可以通过转换底面和顶点,利用体积相等( (V_ C-ABD = V_ A-BCD ))列方程求解. 0.6 x = (-0.3535* cm,-0.3535* cm) , y = ( cm,0cm) , z = (0cm, cm) , % 第一个四面体 V_ C-ABD % 定义点坐标 (B) at (0,0,0); (D) at (0,4,0); (C) at (3,2,0); (A) at (1.5,2,3); % C 到底面 ABD (方程 2x - z = 0) 的高,投影点为 (0.6, 2, 1.2) (Hc) at (0.6,2,1.2); (A) -- (B) -- (C) -- (D) -- cycle; (A) -- (C); [dashed] (B) -- (D); [dashed, thick] (C) -- (Hc); (Hc) circle (1.5pt); [above] at (A) A ; [left] at (B) B ; [right] at (D) D ; [below] at (C) C ; (Mid1) at (0,2,0); at ([yshift=-1.3cm]Mid1) V_ C-ABD ; [font= ] at ([xshift=4cm,yshift=0.5cm]0,0,0) ; % 第二个四面体 V_ A-BCD [xshift=6.5cm] (B) at (0,0,0); (D) at (0,4,0); (C) at (3,2,0); (A) at (1.5,2,3); % A 到底面 BCD (方程 z = 0) 的高,恰好为 A 在 xy 平面的射影 (1.5, 2, 0) (Ha) at (1.5,2,0); (A) -- (B) -- (C) -- (D) -- cycle; (A) -- (C); [dashed] (B) -- (D); [dashed, thick] (A) -- (Ha); (Ha) circle (1.5pt); [above] at (A) A ; [left] at (B) B ; [right] at (D) D ; [below] at (C) C ; (Mid2) at (0,2,0); at ([yshift=-1.3cm]Mid2) V_ A-BCD ; 比例放缩 :当两个棱锥具有“共高”或“共底”的性质时,或其底面、高之间存在明确比例关系时,可以直接通过面积比、高之比转化为体积比. [scale=0.8, >=Stealth] % 基础参数 1.5 2.5 0 0 3.5 0 1.2 -1 % T1 [xshift=0cm] (A) at ( , ); (B) at ( , ); (D) at ( , ); (C) at ( , ); (A) -- (B) -- (C) -- (D) -- cycle; (A) -- (C); [dashed] (B) -- (D); [above] at (A) A ; [left] at (B) B ; [right] at (D) D ; [below] at (C) C ; at (1.75,-2) V ; at (4.5, 1) ; % T2 [xshift=5.5cm] (A) at ( , ); (B) at ( , ); (D) at ( , ); (C) at ( , ); (A) -- (B) -- (C) -- (D) -- cycle; (A) -- (C); [dashed] (B) -- (D); (E) at ( (A)!0.5!(B) ); [blue, thick] (E) -- (C); [blue, thick, dashed] (E) -- (D); [left] at (E) E ; [above left] at ( (A)!0.5!(E) ) a ; [left] at ( (E)!0.5!(B) ) a ; [above] at (A) A ; [left] at (B) B ; [right] at (D) D ; [below] at (C) C ; at (1.75,-2) V_ A-ECD = 1 2 V ; at (10, 1) ; % T3 [xshift=11cm] (A) at ( , ); (B) at ( , ); (D) at ( , ); (C) at ( , ); (A) -- (B) -- (C) -- (D) -- cycle; (A) -- (C); [dashed] (B) -- (D); (E) at ( (A)!0.333!(B) ); [blue, thick] (E) -- (C); [blue, thick, dashed] (E) -- (D); [left] at (E) E ; [above left] at ( (A)!0.5!(E) ) a ; [left] at ( (E)!0.5!(B) ) 2a ; [above] at (A) A ; [left] at (B) B ; [right] at (D) D ; [below] at (C) C ; at (1.75,-2) V_ A-ECD = 1 3 V ; at (15.5, 1) ; % T4 [xshift=16.5cm] (A) at ( , ); (B) at ( , ); (D) at ( , ); (C) at ( , ); (A) -- (B) -- (C) -- (D) -- cycle; (A) -- (C); [dashed] (B) -- (D); (E) at ( (A)!0.333!(B) ); (I) at ( (A)!0.667!(C) ); (G) at ( (A)!0.2!(D) ); [blue, thick] (E) -- (I); [blue, thick, dashed] (E) -- (G); [blue, thick, dashed] (I) -- (G); [left] at (E) E ; [below left] at (I) I ; [right] at (G) G ; [above] at (A) A ; [left] at (B) B ; [right] at (D) D ; [below] at (C) C ; [align=center] (details) at (1.75,-3) AE:BE=1:2 ; AI:CI=2:1 AG:DG=1:4 ; V_ A-EIG = 2 45 V ; % 推导公式 [anchor=north, font= ] (formula) at (9.5, -3.8) 推导: V_ A-EIG = 1 3 S_ AEI d_ G-AEI = 1 3 ( 1 3 2 3 S_ ABC ) 1 5 d_ D-ABC = 2 45 1 3 S_ ABC d_ D-ABC = 2 45 V ; 平行线转化与比例转化 :利用线段平行得出等高,或者三点共线得出成比例的高,再配合转换顶点快速求体积. [scale=0.8, >=stealth] % 左侧图片 [xshift=1cm] (A) at (0, 3); (Aprime) at (1.5, 3); (B) at (-0.5, 0); (D) at (3, 0); (C) at (0.5, -1.3); % 顶部平行线 [thick] (-1.5,3) -- (3.5,3); (A) -- (B) -- (C) -- (D) -- cycle; (A) -- (C); [dashed] (B) -- (D); % A' 到各顶点的连线 [blue, thick] (Aprime) -- (B); [blue, thick] (Aprime) -- (C); [blue, thick, dashed] (Aprime) -- (D); [above] at (A) A ; [above] at (Aprime) A' ; [left] at (B) B ; [below] at (C) C ; [right] at (D) D ; [align=center] at (1.2, -2.8) 平行转化+转换顶点 AA' BD V_ A-BCD = V_ A'-BCD = V_ C-A'BD ; % 右侧图片 [xshift=9.5cm] % 平面 O B C D (平行四边形框架) (Plane1) at (-3, -1); (Plane2) at (2.5, -1); (Plane3) at (3.8, 1.2); (Plane4) at (-1.7, 1.2); (Plane4) -- (Plane1) -- (Plane2) -- (Plane3); [dashed] (Plane4) -- (Plane3); (O) at (-1.5, 0); (B) at (0, 0); (C) at (1.2, -0.6); (D) at (2.5, 0.4); (P) at (1.2, 3); (A) at ( (O)!0.45!(P) ); % 绘制 O P 线以及相关连线 (O) -- (P); (P) -- (B); (P) -- (C); (P) -- (D); (B) -- (C) -- (D); [dashed] (B) -- (D); % A 的连线 [dashed, blue, thick] (A) -- (B); [blue, thick] (A) -- (C); [dashed, blue, thick] (A) -- (D); [left] at (O) O ; [above] at (P) P ; [left, xshift=-2pt] at (A) A ; [left] at (B) B ; [below] at (C) C ; [right] at (D) D ; [align=center] at (1, -2.8) 比例转化+转换顶点 OA = 1 OP V_ A-BCD = 1 V_ P-BCD = 1 V_ C-PBD ;

外接球问题

结论 1. 正方体与长方体

0.49 长方体和正方体的外接球的球心为其体对角线的中点,半径为体对角线长的一半. 若长方体棱长分别为 a,b,c 则 (R = a^ 2 +b^ 2 +c^

0.49 长方体和正方体的外接球的球心为其体对角线的中点,半径为体对角线长的一半. 若长方体棱长分别为 a,b,c 则 (R = a^ 2 +b^ 2 +c^ 2 2 ) 若正方体棱长为 a ,则 (R = 3 2 a ) 0.5 % 长方体外接球示意图 1.2 x = (-0.3535* cm,-0.3535* cm) , y = ( cm,0cm) , z = (0cm, cm) , 1.8 % x 2.5 % y 1.8 % z % Define coordinates matching the labels (ABCD base counter-clockwise from front-left?) % Standard Cube: D(back-left), A(front-left), B(front-right), C(back-right) % Our coordinates: % (0,0,0) was O -> D % (a,0,0) was A -> A % (a,b,0) was B -> B % (0,b,0) was C -> C (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Box - Dashed back lines (from D) [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); % Box - Visible lines (A) -- (B) -- (C); (D1) -- (A1) -- (B1) -- (C1) -- cycle; (A) -- (A1); (B) -- (B1); (C) -- (C1); % Vertex Labels % [left] at (D) D ; % [left] at (A) A ; % [right] at (B) B ; % [right] at (C) C ; % [left] at (D1) D_1 ; % [left] at (A1) A_1 ; % [right] at (B1) B_1 ; % [right] at (C1) C_1 ; % Diagonal and Center % Was A to C1 (previously G) [dashed, thick] (B) -- (D1) node[midway, above left, black] ; (Center) at ( (B)!0.5!(D1) ); [blue] (Center) circle (1.5pt) node[right, black] O' ; [thick, blue] (Center) -- (B) node[midway, above] R ; % Side Length Labels [right] at ( (B)!0.5!(C) ) b ; [below] at ( (A)!0.5!(B) ) a ; [right] at ( (B)!0.5!(B1) ) c ; 1.2 x = (-0.3535* cm,-0.3535* cm) , y = ( cm,0cm) , z = (0cm, cm) , 1.8 % x 1.8 % y 1.8 % z % Define coordinates matching the labels (ABCD base counter-clockwise from front-left?) % Standard Cube: D(back-left), A(front-left), B(front-right), C(back-right) % Our coordinates: % (0,0,0) was O -> D % (a,0,0) was A -> A % (a,b,0) was B -> B % (0,b,0) was C -> C (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Box - Dashed back lines (from D) [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); % Box - Visible lines (A) -- (B) -- (C); (D1) -- (A1) -- (B1) -- (C1) -- cycle; (A) -- (A1); (B) -- (B1); (C) -- (C1); % Vertex Labels % [left] at (D) D ; % [left] at (A) A ; % [right] at (B) B ; % [right] at (C) C ; % [left] at (D1) D_1 ; % [left] at (A1) A_1 ; % [right] at (B1) B_1 ; % [right] at (C1) C_1 ; % Diagonal and Center % Was A to C1 (previously G) [dashed, thick] (B) -- (D1) node[midway, above left, black] ; (Center) at ( (B)!0.5!(D1) ); [blue] (Center) circle (1.5pt) node[right, black] O' ; [thick, blue] (Center) -- (B) node[midway, above] R ; % Side Length Labels % [left] at ( (D)!0.5!(A) ) a ; [below] at ( (A)!0.5!(B) ) a ; % [left] at ( (D)!0.5!(D1) ) c ; 补成长方体或正方体 1 x = (-0.3535* cm,-0.3535* cm) , y = ( cm,0cm) , z = (0cm, cm) , 2 2.5 1.8 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cube (Gray) [gray, dashed] (D) -- (A) -- (B) -- (C) -- cycle; [gray, dashed] (D1) -- (A1) -- (B1) -- (C1) -- cycle; [gray, dashed] (D1) -- (D); [gray, dashed] (A1) -- (A); [gray, dashed] (B1) -- (B); [gray, dashed] (C1) -- (C); % Tetrahedron B-AB1C (Corner B) % BA, BC, BB1 are mutually perpendicular at B [thick, blue] (B) -- (A); [thick, blue] (B) -- (C); [thick, blue] (B) -- (B1); [thick, blue] (A) -- (B1); [thick, blue] (C) -- (B1); [thick, blue, dashed] (A) -- (C); [blue] (B) circle (1.5pt); [blue] (A) circle (1.5pt); [blue] (C) circle (1.5pt); [blue] (B1) circle (1.5pt); 1 x = (-0.3535* cm,-0.3535* cm) , y = ( cm,0cm) , z = (0cm, cm) , 2 2.5 1.8 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cube (Gray) [gray, dashed] (D) -- (A) -- (B) -- (C) -- cycle; [gray, dashed] (D1) -- (A1) -- (B1) -- (C1) -- cycle; [gray, dashed] (D1) -- (D); [gray, dashed] (A1) -- (A); [gray, dashed] (B1) -- (B); [gray, dashed] (C1) -- (C); % Tetrahedron A1-ABC (Similar to simple corner but different faces) % Faces: A1AB(Rt), ABC(Rt), A1AC(Rt), A1BC(Rt) [thick, blue] (A1) -- (A); [thick, blue] (A1) -- (B); [thick, blue] (A) -- (B); [thick, blue] (B) -- (C); [thick, blue, dashed] (A) -- (C); [thick, blue, dashed] (A1) -- (C); [blue] (A1) circle (1.5pt); [blue] (A) circle (1.5pt); [blue] (B) circle (1.5pt); [blue] (C) circle (1.5pt); 1 x = (-0.3535* cm,-0.3535* cm) , y = ( cm,0cm) , z = (0cm, cm) , 2 2.5 1.8 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cube (Gray) [gray, dashed] (D) -- (A) -- (B) -- (C) -- cycle; [gray, dashed] (D1) -- (A1) -- (B1) -- (C1) -- cycle; [gray, dashed] (D1) -- (D); [gray, dashed] (A1) -- (A); [gray, dashed] (B1) -- (B); [gray, dashed] (C1) -- (C); % Tetrahedron D1-ABC (D1 projects to D) [thick, blue] (D1) -- (A); [thick, blue] (D1) -- (B); [thick, blue] (D1) -- (C); % Actually goes "through" back [thick, blue] (A) -- (B); [thick, blue] (B) -- (C); [thick, blue, dashed] (A) -- (C); % D1 is back-top-left. C is back-right. % Check D1-C visibility. Back face diagonal. Usually dashed if back face hidden. % In this view (Front-Top-Right visible), Back face is hidden. [blue] (D1) circle (1.5pt); [blue] (A) circle (1.5pt); [blue] (B) circle (1.5pt); [blue] (C) circle (1.5pt); 1 x = (-0.3535* cm,-0.3535* cm) , y = ( cm,0cm) , z = (0cm, cm) , 2 2.5 1.8 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cube (Gray) [gray, dashed] (D) -- (A) -- (B) -- (C) -- cycle; [gray, dashed] (D1) -- (A1) -- (B1) -- (C1) -- cycle; [gray, dashed] (D1) -- (D); [gray, dashed] (A1) -- (A); [gray, dashed] (B1) -- (B); [gray, dashed] (C1) -- (C); % Tetrahedron A-C-D1-B1 [thick, blue] (A) -- (B1); [above] at ( (A)!0.5!(B1) ) m ; [thick, blue] (C) -- (B1); [right] at ( (C)!0.5!(B1) ) n ; [thick, blue] (D1) -- (B1); [above] at ( (D1)!0.5!(B1) ) t ; [thick, blue, dashed] (A) -- (C); [thick, blue, dashed] (A) -- (D1); [thick, blue, dashed] (C) -- (D1); [blue] (A) circle (1.5pt); [blue] (C) circle (1.5pt); [blue] (D1) circle (1.5pt); [blue] (B1) circle (1.5pt); 若三棱锥的三条侧棱两两互相垂直,则可将其放入某个长方体内. 若三棱锥的四个面均是直角三角形,则此时可构造长方体. 若三棱锥的顶点投影在底面构成矩形,则此时可构造长方体. 若三棱锥的 对棱两两相等 ,则可将其放入某个长方体内,对于该四面体, 设长方体的棱长分别为 (a,b,c ) 则 (b^ 2 +c^ 2 =m^ 2 , a^ 2 +c^ 2 =n^ 2 , a^ 2 +b^ 2 =t^ 2 ),三式相加可得 (a^ 2 +b^ 2 +c^ 2 = m^ 2 +n^ 2 +t^ 2 2 ), 而显然四面体和长方体有相同的外接球,则 (a^ 2 +b^ 2 +c^ 2 =4R^ 2 ), (R = m^ 2 +n^ 2 +t^ 2 8 ) 特别地,对于正四面体可以补形为正方体,若正四面体的棱长为 a , R= 6 4 a 对于直角三角形平面,通常可以扩展为矩形.

结论 2. 柱体

0.49 对于圆柱,直棱柱,或 侧棱垂直底面 的棱锥, R= r^2+ ( h 2 )^2 其中 r 是底面外接圆的半径, h 是高. 特别地,对三角形底面可用

0.49 对于圆柱,直棱柱,或 侧棱垂直底面 的棱锥, R= r^2+ ( h 2 )^2 其中 r 是底面外接圆的半径, h 是高. 特别地,对三角形底面可用正弦定理求外接圆半径 r . 0.5 [scale=1.1, >=stealth, baseline=(current bounding box.center)] 1.5 0.4 2.2 (O1) at (0,0); (O) at (0, /2); (O2) at (0, ); % Cylinder base top [dashed, gray] (- ,0) arc (180:0: and ); [gray] (- ,0) arc (180:360: and ); [dashed, gray] (- , ) arc (180:0: and ); [gray] (- , ) arc (180:360: and ); % Cylinder sides [dashed, gray] (- ,0) -- (- , ); [dashed, gray] ( ,0) -- ( , ); % Prism points (A) at ( cos(150) , sin(150) ); (B) at ( cos(0) , sin(0) ); (C) at ( cos(250) , sin(250) ); (A1) at ( cos(150) , + sin(150) ); (B1) at ( cos(0) , + sin(0) ); (C1) at ( cos(250) , + sin(250) ); (Rpt) at ( , 0); % Draw prism [dashed] (A) -- (B); (B) -- (C) -- (A); (A1) -- (B1) -- (C1) -- cycle; (A) -- (A1); (B) -- (B1); (C) -- (C1); % Blue lines [dashed, blue] (O1) -- (Rpt) node[midway, below] r ; [dashed, blue] (O) -- (O1) node[midway, left] h 2 ; [blue] (O) -- (Rpt) node[midway, above] R ; % Points (O) circle (1.5pt) node[left] O ; (O1) circle (1.5pt) node[left] O_1 ; (Rpt) circle (1pt); (A) circle (1pt) node[left] A ; (B) circle (1pt) node[right] B ; (C) circle (1pt) node[below] C ; (A1) circle (1pt) node[left] A_1 ; (B1) circle (1pt) node[right] B_1 ; (C1) circle (1pt) node[above] C_1 ; [scale=1.1, >=stealth, baseline=(current bounding box.center)] 1.5 0.4 2.2 (O1) at (0,0); (O) at (0, /2); (O2) at (0, ); % Cylinder base top [dashed, gray] (- ,0) arc (180:0: and ); [gray] (- ,0) arc (180:360: and ); [dashed, gray] (- , ) arc (180:0: and ); [gray] (- , ) arc (180:360: and ); % Cylinder sides [dashed, gray] (- ,0) -- (- , ); [dashed, gray] ( ,0) -- ( , ); % Pyramid points (A) at ( cos(150) , sin(150) ); (B) at ( cos(0) , sin(0) ); (C) at ( cos(250) , sin(250) ); (P) at ( cos(150) , + sin(150) ); (Rpt) at ( , 0); % Draw pyramid [dashed] (A) -- (B); (B) -- (C) -- (A); (P) -- (A); (P) -- (B); (P) -- (C); % Blue lines [dashed, blue] (O1) -- (Rpt) node[midway, below] r ; [dashed, blue] (O) -- (O1) node[midway, left] h 2 ; [blue] (O) -- (Rpt) node[midway, above] R ; % Points (O) circle (1.5pt) node[left] O ; (O1) circle (1.5pt) node[left] O_1 ; (Rpt) circle (1pt); (A) circle (1pt) node[left] A ; (B) circle (1pt) node[right] B ; (C) circle (1pt) node[below] C ; (P) circle (1pt) node[left] P ;

结论 3. 锥体

0.49 对于圆锥模型,侧棱相等的棱锥,可放到圆锥中考虑,有 h - R ^ 2 +r^ 2 =R^ 2 R = h^ 2 +r^ 2 2h ,其中 (h )为

0.49 对于圆锥模型,侧棱相等的棱锥,可放到圆锥中考虑,有 h - R ^ 2 +r^ 2 =R^ 2 R = h^ 2 +r^ 2 2h ,其中 (h )为高, (r )为底面外接圆半径,此模型要求顶点在底面的投影在底面外接圆的圆心上. 0.5 % Case 1: 球心在圆锥内部 (Center O inside the cone) [scale=1, >=stealth, baseline=(current bounding box.center)] 2 % 外接球半径 -1.2 % 底面圆心 O1 的 y 坐标 (O 在原点, O1 在 O 下方) % 计算圆锥高 h 和底面半径 r - % 顶点 P 在 (0, ), 故高 h = - sqrt( ^2 - ) % 底面半径 r (由勾股定理) % 定义坐标 (O) at (0,0); % 外接球心 (O1) at (0, ); % 圆锥底面圆心 (P) at (0, ); % 圆锥顶点 (A) at ( , ); % 底面圆周上一点 (右侧) (AL) at (- , ); % 底面圆周上一点 (左侧) % 1. 绘制外接球 [ball color=cyan!30, opacity=0.2] (O) circle[radius= ]; (O) circle ( ); % 球的大圆 (正视图) [dashed] (- ,0) arc (180:0: and 0.3 ); % 赤道后弧 (虚线) (- ,0) arc (180:360: and 0.3 ); % 赤道前弧 (实线) % 2. 绘制圆锥底面 (椭圆, 模拟 3D 透视) [dashed] (AL) arc (180:0: and 0.2 ); % 底面后半圆 (虚线) (AL) arc (180:360: and 0.2 ); % 底面前半圆 (实线) % 3. 绘制圆锥母线 (AL) -- (P); (A) -- (P); % 4. 绘制辅助线 (蓝色虚线) [dashed, blue] (O1) -- (O) node[midway, left] h-R ; % 圆锥的高 [dashed, blue] (O1) -- (A) node[midway, below] r ; % 底面半径 [dashed, blue] (O) -- (A) node[midway, above] R ; % 外接球半径 [dashed] (O) -- (P); % 外接球半径 (到顶点) % 5. 标记关键点 (O) circle (1.5pt) node[left] O ; (O1) circle (1.5pt) node[left] O_1 ; % (P) circle (1.5pt) node[above] P ; [right] at (A) A ; [scale=1, >=stealth, baseline=(current bounding box.center)] 2 % 外接球半径 0.8 % 底面圆心 O1 的 y 坐标 (O 在原点, O1 在 O 上方) % 计算圆锥高 h 和底面半径 r - % 顶点 P 在 (0, ), 故高 h = - sqrt( ^2 - ^2) % 底面半径 r (由勾股定理) % 定义坐标 (O) at (0,0); % 外接球心 (O1) at (0, ); % 圆锥底面圆心 (P) at (0, ); % 圆锥顶点 (A) at ( , ); % 底面圆周上一点 (右侧) (AL) at (- , ); % 底面圆周上一点 (左侧) % 1. 绘制外接球 [ball color=cyan!30, opacity=0.2] (O) circle[radius= ]; (O) circle ( ); % 球的大圆 (正视图) [dashed] (- ,0) arc (180:0: and 0.3 ); % 赤道后弧 (虚线) (- ,0) arc (180:360: and 0.3 ); % 赤道前弧 (实线) % 2. 绘制圆锥底面 (椭圆, 模拟 3D 透视) [dashed] (AL) arc (180:0: and 0.2 ); % 底面后半圆 (虚线) (AL) arc (180:360: and 0.2 ); % 底面前半圆 (实线) % 3. 绘制圆锥母线 (AL) -- (P); (A) -- (P); % 4. 绘制辅助线 (蓝色虚线) [dashed] (O1) -- (P) node[midway, left] h ; % 圆锥的高 [dashed, blue] (O1) -- (A) node[midway, above] r ; % 底面半径 [dashed, blue] (O) -- (A) node[midway, below] R ; % 外接球半径 % [dashed, blue] (O) -- (P) node[midway, left] R ; % 外接球半径 (到顶点) [dashed, blue] (O) -- (O1) node[midway, left] R-h ; % 球心到底面的距离 % 5. 标记关键点 (O) circle (1.5pt) node[left] O ; (O1) circle (1.5pt) node[left] O_1 ; % (P) circle (1.5pt) node[above] P ; [right] at (A) A ;

结论 4. 台体

0.49 设圆台的上、下底面半径分别为 (r_1 ), (r_2 ),高 (O_1O_2 = h ), 左图满足方程 ( R^ 2 -r_ 1 ^ 2 + R^

0.49 设圆台的上、下底面半径分别为 (r_1 ), (r_2 ),高 (O_1O_2 = h ), 左图满足方程 ( R^ 2 -r_ 1 ^ 2 + R^ 2 -r_ 2 ^ 2 =h ) 右图满足方程 ( R^ 2 -r_ 1 ^ 2 - R^ 2 -r_ 2 ^ 2 =h ) 事实上,根据上面两个式子,可以化简得: R^2= [(r_1+r_2)^2+h^2] [(r_1-r_2)^2+h^2 ] 4h^2 在该结论中令 r_2=0 或 r_2=r_1 ,可得锥体与柱体的结论.棱台模型也可转化为圆台模型处理,只需求出棱台的上、下底面外接圆半径,即可放入圆台分析. 0.5 % 台体外接球示意图 - 两个情况 [scale=1, >=stealth, baseline=(current bounding box.center)] % Case 1: 球心在两圆之间 (Center O between planes O1 and O2) % 保证 A, B 在圆上: x^2 + y^2 = R^2 2 50 % Top plane angle relative to center -30 % Bottom plane angle % Calculate y = R sin(theta), r = R cos(theta) sin( ) sin( ) cos( ) cos( ) (O) at (0,0); (O1) at (0, ); (O2) at (0, ); % Circle points (A) at ( , ); (B) at ( , ); (AL) at (- , ); (BL) at (- , ); % Sphere outline [ball color=cyan!30, opacity=0.2] (O) circle[radius= ]; (O) circle ( ); [dashed] (- ,0) arc (180:0: and 0.3 ); (- ,0) arc (180:360: and 0.3 ); % Base 1 (Top) - Visible [dashed] (AL) arc (180:0: and 0.2 ); (AL) arc (180:360: and 0.2 ); % Base 2 (Bottom) - Partially dashed [dashed] (BL) arc (180:0: and 0.3 ); (BL) arc (180:360: and 0.3 ); % Sides (AL) -- (BL); (A) -- (B); % Internal Lines [dashed, blue] (O1) -- (O2) node[midway, left] h ; % Axis [dashed, blue] (O1) -- (A) node[midway] r_1 ; [dashed, blue] (O2) -- (B) node[midway] r_2 ; [dashed, blue] (O) -- (A) node[midway] R ; [dashed, blue] (O) -- (B) node[midway] R ; % Points (O) circle (1.5pt) node[left] O ; (O1) circle (1.5pt) node[left] O_1 ; (O2) circle (1.5pt) node[left] O_2 ; [above, right] at (A) A ; [right] at (B) B ; % [scale=1, >=stealth, baseline=(current bounding box.center)] % Case 2: 球心在同侧 2 1.5 0.6 % 计算半径 sqrt( ^2 - ^2) sqrt( ^2 - ^2) (O) at (0,0); (O1) at (0, ); (O2) at (0, ); (A) at ( , ); (B) at ( , ); % Sphere [ball color=cyan!30, opacity=0.2] (O) circle[radius= ]; (O) circle ( ); [dashed] (- ,0) arc (180:0: and 0.3 ); (- ,0) arc (180:360: and 0.3 ); % Base 1 (Top) (O1) ellipse ( and 0.2 ); % Base 2 (Mid) (O2) ellipse ( and 0.3 ); % Sides (- , ) -- (- , ); ( , ) -- ( , ); % Internal Lines [dashed, blue] (O) -- (O2); % Axis [dashed, blue] (O1) -- (A) node[midway] r_1 ; [dashed, blue] (O2) -- (B) node[midway] r_2 ; [dashed, blue] (O) -- (A) node[midway] R ; [dashed, blue] (O) -- (B) node[midway] R ; [dashed, blue] (O1) -- (O2) node[midway, left] h ; % Axis % Points (O) circle (1.5pt) node[below] O ; (O1) circle (1.5pt) node[left] O_1 ; (O2) circle (1.5pt) node[left] O_2 ; [above, right] at (A) A ; [right] at (B) B ;

结论 5. 二面角模型

0.49 [>=stealth, scale=0.85, font= , x= ( -0.1cm , 0.4cm ) , y= ( 1cm , 0cm )

0.49 [>=stealth, scale=0.85, font= , x= ( -0.1cm , 0.4cm ) , y= ( 1cm , 0cm ) , z= ( 0cm , 1cm ) ] % --- 几何基础参数设置 (随时可调) --- 2 % M到A的距离 (即AB的一半) 2.5 % M到O1的距离 2.3 % M到O2的距离 70 % 二面角的大小 (修改此处即可调整O2和外接圆的张角) % --- 自动推算三维坐标与半径 --- * cos( ) * sin( ) ( - * cos( )) / sin( ) sqrt( + ) sqrt( + ) sqrt( + + ) % 真正的三维几何坐标 (M为原点, AB所在直线为x轴, 面ABD在xy平面, 面ABC沿x轴以二面角旋转) (M) at (0,0,0); (A) at ( ,0,0); (B) at (- ,0,0); (O1) at (0, ,0); (O2) at (0, , ); (O) at (0, , ); % 外接球的光照风格球体与轮廓 [x= (1cm,0cm) , y= (0cm,1cm) ] [ball color=cyan!30, opacity=0.2] (O) circle[radius= cm]; [cyan, thick, densely dashed] (O) circle[radius= cm]; % 改变这里的角度即可轻松调整C和D在圆周上的位置 100 90 (C) at ( cos( ) , + cos( )*sin( ) , + sin( )*sin( ) ); % 面ABC上的点 (D) at ( cos( ) , + sin( ) , 0); % 面ABD上的点 % 椭圆1 (平面ABD) [fill=blue!8, fill opacity=0.7, dashed, draw=blue!70!black] plot[domain=0:360, samples=80, smooth] ( cos( ) , + sin( ) , 0); % 椭圆2 (平面ABC) [fill=blue!8, fill opacity=0.7, dashed, draw=blue!70!black] plot[domain=0:360, samples=80, smooth] ( cos( ) , + cos( )*sin( ) , + sin( )*sin( ) ); % 辅助线 (虚线) [dashed] (M) -- (O1); [dashed] (M) -- (O2); [dashed] (O) -- (O1); [dashed] (O) -- (O2); [dashed] (O) -- (M); % 几何体轮廓 (实线) (A) -- (B); (C) -- (D); (B) -- (C) -- (A); (B) -- (D) -- (A); % 直角标记 O1 (A1) at ( (O1)!0.25cm!(M) ); (B1) at ( (O1)!0.25cm!(O) ); [line join=round] (A1) -- ( (A1)+(B1)-(O1) ) -- (B1); % 直角标记 O2 (A2) at ( (O2)!0.25cm!(M) ); (B2) at ( (O2)!0.25cm!(O) ); [line join=round] (A2) -- ( (A2)+(B2)-(O2) ) -- (B2); % 交点与标签 (M) circle (1.5pt) node[left] M ; (O) circle (1.5pt) node[above right] O ; (O1) circle (1.5pt) node[below right, xshift=-2pt] O_1 ; (O2) circle (1.5pt) node[left, xshift=-2pt] O_2 ; (A) circle (1.5pt) node[above] A ; (B) circle (1.5pt) node[below left] B ; (C) circle (1.5pt) node[left] C ; (D) circle (1.5pt) node[right] D ; 0.49 [>=stealth, scale=0.85, font= , x= ( 0.1cm , 0.4cm ) , y= ( 1cm , 0cm ) , z= ( 0cm , 1cm ) ] % --- 几何基础参数设置 (随时可调) --- 1.5 % M到A的距离 (即AB的一半) 2.0 % M到O1的距离 1.8 % M到O2的距离 110 % 二面角的大小 (修改此处即可调整O2和外接圆的张角) % --- 自动推算三维坐标与半径 --- * cos( ) * sin( ) ( - * cos( )) / sin( ) sqrt( + ) sqrt( + ) sqrt( + + ) % 真正的三维几何坐标 (M为原点, AB所在直线为x轴, 面ABD在xy平面, 面ABC沿x轴以二面角旋转) (M) at (0,0,0); (A) at ( ,0,0); (B) at (- ,0,0); (O1) at (0, ,0); (O2) at (0, , ); (O) at (0, , ); % 外接球的光照风格球体与轮廓 [x= (1cm,0cm) , y= (0cm,1cm) ] [ball color=cyan!30, opacity=0.2] (O) circle[radius= cm]; [cyan, thick, densely dashed] (O) circle[radius= cm]; % 改变这里的角度即可轻松调整C和D在圆周上的位置 100 90 (C) at ( cos( ) , + cos( )*sin( ) , + sin( )*sin( ) ); % 面ABC上的点 (D) at ( cos( ) , + sin( ) , 0); % 面ABD上的点 % 椭圆1 (平面ABD) [fill=blue!8, fill opacity=0.7, dashed, draw=blue!70!black] plot[domain=0:360, samples=80, smooth] ( cos( ) , + sin( ) , 0); % 椭圆2 (平面ABC) [fill=blue!8, fill opacity=0.7, dashed, draw=blue!70!black] plot[domain=0:360, samples=80, smooth] ( cos( ) , + cos( )*sin( ) , + sin( )*sin( ) ); % 辅助线 (虚线) [dashed] (M) -- (O1); [dashed] (M) -- (O2); [dashed] (O) -- (O1); [dashed] (O) -- (O2); [dashed] (O) -- (M); % 几何体轮廓 (实线) (A) -- (B); (C) -- (D); (B) -- (C) -- (A); (B) -- (D) -- (A); % 直角标记 O1 (A1) at ( (O1)!0.25cm!(M) ); (B1) at ( (O1)!0.25cm!(O) ); [line join=round] (A1) -- ( (A1)+(B1)-(O1) ) -- (B1); % 直角标记 O2 (A2) at ( (O2)!0.25cm!(M) ); (B2) at ( (O2)!0.25cm!(O) ); [line join=round] (A2) -- ( (A2)+(B2)-(O2) ) -- (B2); % 交点与标签 (M) circle (1.5pt) node[left] M ; (O) circle (1.5pt) node[above right] O ; (O1) circle (1.5pt) node[below right, xshift=-2pt] O_1 ; (O2) circle (1.5pt) node[left, xshift=-2pt] O_2 ; (A) circle (1.5pt) node[above] A ; (B) circle (1.5pt) node[below left] B ; (C) circle (1.5pt) node[left] C ; (D) circle (1.5pt) node[right] D ; 0.7 给定三棱锥 C-ABD ,已知二面角 (C-AB-D ),则外接球半径 (R )满足: [ R^ 2 = ( O_1O_2 )^2+ ( l 2 )^2= m^ 2 +n^ 2 -2mn ^ 2 + l^ 2 4 ] 0.29 [>=stealth, scale=0.85] 1.8 (C) at (0,0); (M) at (- , 0); (O) at ( , 0); (C) circle ( ); (C) circle (1pt); 112 238 (O2) at ( : ); (O1) at ( : ); (M) -- (O); (M) -- (O2) -- (O); (M) -- (O1) -- (O); (O1) -- (O2); % 直角标记 O2 (A2) at ( (O2)!0.2cm!(M) ); (B2) at ( (O2)!0.2cm!(O) ); (A2) -- ( (A2)+(B2)-(O2) ) -- (B2); % 直角标记 O1 (A1) at ( (O1)!0.2cm!(M) ); (B1) at ( (O1)!0.2cm!(O) ); (A1) -- ( (A1)+(B1)-(O1) ) -- (B1); % 夹角 theta [blue, semithick] ( (M) + (-59:0.4) ) arc (-59:56:0.4); at ( (M) + (20:0.6) ) ; (M) circle (1.2pt) node[left] M ; (O) circle (1.2pt) node[right] O ; (O1) circle (1.2pt) node[below] O_1 ; (O2) circle (1.2pt) node[above left, xshift=2pt] O_2 ; 其中 M 为 AB 中点, (l )为两平面的交线长度 (AB ) , (m ) 为 ( ABD )外接圆圆心 O_1 到交线距离 (O_ 1 M ), (n ) 为 ( ABC )外接圆圆心 O_2 到交线距离 (O_ 2 M ), ( ) 为 O_1MO_2 即 (m )与 (n )夹角, 当且仅当 ACB 和 ADB 有一个为钝角时, 为二面角的补角 ,其他情况 即为二面角 (C-AB-D ) 证明: 在 O_1MO_2 中由余弦定理得: O_ 1 O_ 2 ^ 2 =O_ 1 M^ 2 +O_ 2 M^ 2 -2O_ 1 M O_ 2 M =m^ 2 +n^ 2 -2mn 易知以 (OM )为直径的圆经过 (O_ 1 ,O_ 2 ), 在 O_1MO_2 中由正弦定理得: OM = O_ 1 O_ 2 = m^ 2 +n^ 2 -2mn 在 (Rt OMA )中使用勾股定理求外接球半径 R 即求 OA , OA^2=R^ 2 = m^ 2 +n^ 2 -2mn ^ 2 + l^ 2 4

内切球问题

结论 1. 内切球通用结论

对于内切球问题,可选取适当的截面研究,一般会选取切点和轴(或高)所在的 截面 来分析. 通用公式:设几何体体积为 (V ),表面积为 (S_ 表面积 ),内切球

对于内切球问题,可选取适当的截面研究,一般会选取切点和轴(或高)所在的 截面 来分析. 通用公式:设几何体体积为 (V ),表面积为 (S_ 表面积 ),内切球半径公式 [r = 3V S_ 表面积 ] 证明(等体积法):设多面体的体积为 (V ),表面积为 (S_ 表面积 ),内切球的球心为 (O ),半径为 (r ). 连接球心 (O ) 与多面体的各个顶点,将多面体分割成若干个以 (O ) 为顶点、以多面体的各个面为底面的小棱锥. 因为内切球与多面体的各个面相切,所以每个小棱锥的高均等于内切球的半径 (r ). 多面体的体积 (V ) 等于所有这些小棱锥的体积之和,即: [V = 1 3 S_ 1 r + 1 3 S_ 2 r + + 1 3 S_ n r = 1 3 r(S_ 1 + S_ 2 + + S_ n ) = 1 3 rS_ 表面积 ] 由此即可解得内切球半径公式: (r = 3V S_ 表面积 )

结论 2. 圆柱与直棱柱的内切球

圆柱 : 当且仅当圆柱的轴截面为 正方形 (即高等于底面直径 (h=2r ))时,圆柱有内切球. 此时,内切球的半径 (R ) 既等于圆柱底面半径 (r ),也

圆柱 : 当且仅当圆柱的轴截面为 正方形 (即高等于底面直径 (h=2r ))时,圆柱有内切球. 此时,内切球的半径 (R ) 既等于圆柱底面半径 (r ),也是圆柱高 (h ) 的一半: ( R = r = h 2 ) 直棱柱 : 直棱柱要有内切球,必须同时满足两个条件: 底面多边形有内切圆(例如正多边形、三角形、菱形等); 棱柱的高等于底面内切圆的直径( (h=2r_ 底 )). 此时内切球半径: ( R = r_ 底 = h 2 ). 特别地,棱长为 (a ) 的正方体的内切球半径为 (R = a 2 ).

结论 3. 圆锥的内切球

0.65 圆锥的轴截面为等腰三角形,等腰三角形的内切圆为内切球的大圆, 内切圆的半径即为内切球的半径,设圆锥底面半径为 (r ),高为 (h ), 则 [ S_

0.65 圆锥的轴截面为等腰三角形,等腰三角形的内切圆为内切球的大圆, 内切圆的半径即为内切球的半径,设圆锥底面半径为 (r ),高为 (h ), 则 [ S_ PAB = 1 2 2r h = rh, C_ PAB = 2r + 2 h^2+r^2 ] [ R = 2S_ PAB C_ PAB = rh r+ h^2+r^2 ] 0.34 0.65 70 180 [tdplot_main_coords, >=stealth, scale= ] 2 3 % 计算斜高和内切球半径 sqrt( + ) /( + ) (M) at (0,0,0); (A) at ( ,0,0); (B) at (- ,0,0); (P) at (0,0, ); (O) at (0,0, ); % 绘制底面 [dashed] (- ,0,0) arc (180:360: ); ( ,0,0) arc (0:180: ); % 绘制圆锥侧面及轴截面 (A) -- (P) -- (B); [dashed] (A) -- (B); [dashed] (P) -- (M); % 绘制内切球 % 1. 赤道投影 % [dashed, thick, blue] (- ,0, ) arc (180:360: ); % [thick, blue] ( ,0, ) arc (0:180: ); % 2. 轮廓圆(利用受 scale 缩放的二维节点实现不受透视形变的真实球体) 2* [circle, draw, thick, blue, minimum size= cm, inner sep=0pt, ball color=cyan!30, opacity=0.2] at (O) ; [circle, draw, thick, blue, minimum size= cm, inner sep=0pt] at (O) ; [left] at (A) A ; [right] at (B) B ; [above] at (P) P ; [blue] (O) circle (1.5pt); [right, blue] at (O) O ;

结论 4. 正棱锥的内切球

0.65 三棱锥一定有内切球,但四棱锥及以上不一定有内切球. 对于正四、六、八棱锥,通过底面得边中点的轴截面的内切圆为棱锥内切球的大圆, 内切圆的半径为内切球的

0.65 三棱锥一定有内切球,但四棱锥及以上不一定有内切球. 对于正四、六、八棱锥,通过底面得边中点的轴截面的内切圆为棱锥内切球的大圆, 内切圆的半径为内切球的半径. 以正四棱锥为例推导: 设 (E )、 (F ) 分别为棱 (AB )、 (CD ) 的中点, 则 ( PEF ) 的内切圆即为该正四棱锥 (P-ABCD ) 的内切球的大圆, 内切圆的半径为内切球的半径: [ R = r = 2S_ PEF C_ PEF ( 等面积法可得 ) ] 0.34 0.8 [ scale= , line join=round, line cap=round, >=stealth, x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) ] % 正方形底面边长为 2a,高为 h 1.6 3 % 计算截面 PEF (即 yz 平面) 上的内切大圆半径 % r = ah / (a + sqrt(a^2 + h^2)) / ( + sqrt( + )) (M) at (0,0,0); (A) at ( ,- ,0); (B) at (- ,- ,0); (C) at (- , ,0); (D) at ( , ,0); (P) at (0,0, ); % E为AB中点,F为CD中点 (E) at (0,- ,0); (F) at (0, ,0); (O) at (0,0, ); % 底面 (被遮挡部分用虚线) [dashed] (A) -- (B) -- (C); (C) -- (D) -- (A); % 侧棱 (P) -- (A); (P) -- (C); (P) -- (D); [dashed] (P) -- (B); % 绘制轴截面与高 [dashed, blue, thick] (E) -- (F); % 底面中线 [dashed, blue, thick] (P) -- (E); % 斜高 [dashed, blue, thick] (P) -- (F); % 斜高 [dashed] (P) -- (M); % 绘制内切球(基于不受透视变换影响的节点机制) % 此球在 yz 平面的投影也就是截面内切圆,两者完美重合 2* [circle, draw=none, ball color=cyan!30, opacity=0.2, minimum size= cm, inner sep=0pt] at (O) ; [circle, draw, thick, blue, minimum size= cm, inner sep=0pt] at (O) ; [blue] (O) circle (1.5pt); % 标注 [above] at (P) P ; [below left] at (A) A ; [above left] at (B) B ; [above right] at (C) C ; [below right] at (D) D ; [left, blue] at (E) E ; [right, blue] at (F) F ; [below] at (M) M ; [right, blue] at (O) O ;

结论 5. 圆台的内切球存在性

0.65 存在内切球的圆台满足如下性质: [ 内切球半径为上下底面圆半径的等比中项 R^2 = r_1 r_2 圆台高对应内切球的直径 h = 2R 圆台母线为

0.65 存在内切球的圆台满足如下性质: [ 内切球半径为上下底面圆半径的等比中项 R^2 = r_1 r_2 圆台高对应内切球的直径 h = 2R 圆台母线为上下底面圆半径之和 l = r_1 + r_2 ] 0.34 % TikZ重绘:取圆台轴截面(等腰梯形),其内切圆对应内切球的大圆 [scale=0.7, >=stealth, line join=round, line cap=round] % 选取一个“可内切圆”的等腰梯形:满足 a+b=2l,从而存在内切圆 % 并体现性质:h=2R sqrt(2) 2* 2 % 下底半长 = r_2 1 % 上底半长 = r_1 (A) at (- ,0); (B) at ( ,0); (C) at ( , ); (D) at (- , ); (O) at (0, ); % 轴线与底、顶中点 (M2) at (0,0); % 下底中点 (M1) at (0, ); % 上底中点 % 梯形轮廓(轴截面) (A) -- (B) -- (C) -- (D) -- cycle; % 对称轴(对应圆台轴) [dashed] (0,-0.35) -- (0, +0.35); % 内切圆(对应内切球的大圆) [blue, thick] (O) circle ( ); % 切点:圆心到斜边BC的垂足 (T) at ( (B)!(O)!(C) ); [blue] (T) circle (1.1pt); % ---- 标记量:h, R, r_1, r_2, l ---- % 高 h [<->, black] ( +0.35,0) -- ( +0.35, ) node[midway, right] h ; % 半径 R:从圆心到斜边切点T(把R标记到切点处) [blue, thick] (O) -- (T); [blue, right, xshift=6pt] at (O) R ; [blue] (O) circle (1.5pt); [blue, left] at (O) O ; % 上底半径 r_1(从轴线到上底右端点 C) [<->, black] (0, +0.25) -- ( , +0.25) node[midway, above] r_1 ; % 下底半径 r_2(从轴线到下底右端点 B) [<->, black] (0,-0.25) -- ( ,-0.25) node[midway, below] r_2 ; % 母线 l(标注在右侧斜边 BC 上) [black] ( (B)!0.15!(C) ) -- ( (B)!0.85!(C) ) node[midway, right] l ;

四面体与正方体

性质 1. 四面体的性质

三组对棱分别相等的四面体必内接于唯一的长方体,且四面体的棱分别为长方体的面对角线; 若四面体有三条棱两两互相垂直,则可将其放入某个长方体内; 若四面体的四个面均

三组对棱分别相等的四面体必内接于唯一的长方体,且四面体的棱分别为长方体的面对角线; 若四面体有三条棱两两互相垂直,则可将其放入某个长方体内; 若四面体的四个面均是直角三角形,则可将其放入某个长方体内; 三组对棱分别相等的四面体的棱长 ( A'B )、 ( BC' )、 ( A'C' ) 必构成锐角三角形; 任一四面体均内接于唯一的平行六面体,且四面体体积是平行六面体体积的三分之一;

结论 1. 正四面体的性质结论

0.5 设正四面体棱长为 (a ),有以下结论: 对棱垂直 侧棱与底面所成角的余弦值为 ( 3 3 ) 侧面与相邻底面所成角的余弦值为 ( 1 3 ) 高: (

0.5 设正四面体棱长为 (a ),有以下结论: 对棱垂直 侧棱与底面所成角的余弦值为 ( 3 3 ) 侧面与相邻底面所成角的余弦值为 ( 1 3 ) 高: (h = 6 3 a ) 外接球半径: (R = 6 4 a ) 内切球半径: (r = 6 12 a ) 棱切球半径: (R_2 = 2 4 a ) 对棱距离: 2 2 a 表面积: (S = 3 a^ 2 ) 体积: (V = 2 12 a^ 3 ) % 0.49 % % [width=0.7 ] 正四面体.png % 0.49 70 90 [ tdplot_main_coords, line cap=round, line width=0.7pt, scale=1.2 ] 4 3* /(2*sqrt(6)) sqrt(6)* /12 acos(-1/3) acos(-sqrt(3)/3) A sqrt(6)* /4 0 0 B sqrt(6)* /4 -90 C sqrt(6)* /4 30 D sqrt(6)* /4 150 E sqrt(2)* /4 90 O 0 0 0 O_1 sqrt(6)* /12 180 0 % 给底面外接圆所在的平面和底面三角形分别上色填充 (O_1) 0 0 0 [tdplot_rotated_coords] [green!40, opacity=0.4] (0,0) circle ( /sqrt(3) ); % [yellow!40, opacity=0.6] (B) -- (C) -- (D) -- cycle; (A) -- (D); (A) -- (C); (C) -- (D); (A) -- (B) -- (C); [dashed](B) -- (D); [dashed](A) -- (O_1); [dashed](B) -- (E); (A) -- (E); (O) circle (1.4pt); % 2pt 是点的半径,可调整大小 (O_1) circle (1.2pt); % 2pt [dashed,blue] (O_1) /sqrt(3) 90 270 [blue] (O_1) /sqrt(3) -90 90 0 90 0 [tdplot_rotated_coords] % 使用 shade 和 opactiy 画出球体表面的立体感 [ball color=blue!20, opacity=0.2] (O) circle ( ); (O)[blue] circle ( ); [ball color=blue!40, opacity=0.3] (O) circle ( sqrt(2)/4 ); (O)[dash dot,blue] circle ( sqrt(2)/4 ); [ball color=blue!60, opacity=0.4] (O) circle ( ); (O)[dashed,blue] circle ( ); [shift= (90:5pt) ] at (A) A ; [shift= (180:5pt) ] at (B) B ; [shift= (270:5pt) ] at (C) C ; [shift= (45:5pt) ] at (D) D ; [shift= (135:5pt) ] at (O) O ; [shift= (315:6pt) ] at (O_1) O_1 ; [shift= (45:5pt) ] at (E) E ;

性质 2. 正方体的性质

0.6 正方体的体对角线 ( BD_1 ) 平面 ( A_1C_1D ),且 ( BD_1 ) 平面 ( ACB_1 ); ( F ) 为 ( A_1C_1D

0.6 正方体的体对角线 ( BD_1 ) 平面 ( A_1C_1D ),且 ( BD_1 ) 平面 ( ACB_1 ); ( F ) 为 ( A_1C_1D ) 的中心, ( E ) 为 ( ACB_1 ) 的中心; 点 ( E )、 ( F ) 是体对角线 ( BD_1 ) 的 三等分点 ; 平面 ( A_1C_1D ) 平面 ( ACB_1 ); 0.39 [scale=0.8] 1.3 % 初始缩放系数 x = (-0.3535* cm,-0.3535* cm) , % x轴投影方向 y = ( cm,0cm) , % y轴投影方向 z = (0cm, cm) , % z轴投影方向 rotate around z=5 % 绕 z 轴旋转 -55° % 定义顶点坐标 (正方体棱长为2) (D) at (0,0,0); (A) at (2,0,0); (B) at (2,2,0); (C) at (0,2,0); (D1) at (0,0,2); (A1) at (2,0,2); (B1) at (2,2,2); (C1) at (0,2,2); % 定义辅助点 (上下底面中心) (O) at (1,1,0); (O1) at (1,1,2); % 定义体对角线上的点 (视觉上的三等分点) % 几何上 D-B1 和面 D-A1-C1 并无截点,此处为了复刻图片效果 % 手动选取对角线上的位置来标记 E 和 F (E) at ( (D1)!0.62!(B) ); (F) at ( (D1)!0.38!(B) ); % (G) at ( (D)!0.5!(B1) ); % 中心 % --- 1. 绘制内部/背景部分 (虚线) --- % 后方的棱 [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); % 体对角线 (D到B1) [dashed, thick] (D1) -- (B); % 填色面1:D-A1-C1 (后上方的三角形) % 先画填充,再画边框 [gray, opacity=0.3] (D) -- (A1) -- (C1) -- cycle; % 辅助虚线 D-O1 (看似穿过F) [dashed] (D) -- (O1); [dashed] (D) -- (A1); [dashed] (D) -- (C1); % 填色面2:B1-A-C (前下方的三角形) [gray, opacity=0.3] (B1) -- (A) -- (C) -- cycle; % 辅助虚线 B1-O (看似穿过E) [dashed] (B1) -- (O); [dashed] (B1) -- (A); [dashed] (B1) -- (C); [dashed] (A) -- (C); % 底面对角线 [dashed] (A1) -- (C1); % 顶面对角线 % --- 2. 绘制外部/前景部分 (实线) --- % 外轮廓棱 [thick] (A) -- (B) -- (C); [thick] (C) -- (C1) -- (D1) -- (A1) -- (A); [thick] (A1) -- (B1) -- (C1); [thick] (B) -- (B1); % --- 3. 标注点 --- % 顶点 [left] at (A) A ; [below] at (B) B ; [right] at (C) C ; [left] at (D) D ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ; [above] at (D1) D_1 ; % 辅助点 (O) circle (0.5pt) node[below] O ; [above] at (O1) O_1 ; % 内部特殊点 % (G) circle (0.7pt) node[left, xshift=-2pt] G ; % E, F 实际上是线上的点,为了清晰不画点,只标字,或者画小叉 [right] at (E) E ; [left] at (F) F ;

截面问题

题型 1. 扩大截面

扩大截面常用 平行线法 和 延长线法 来寻找多面体的完整截面 平行线法:过截面一顶点作对边的平行线 延长线法:延长截面中位于几何体表面的线,使之与几何体的棱相交

扩大截面常用 平行线法 和 延长线法 来寻找多面体的完整截面 平行线法:过截面一顶点作对边的平行线 延长线法:延长截面中位于几何体表面的线,使之与几何体的棱相交 0.49 [scale=1.1, >=stealth, line join=round, line cap=round, x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) ] % 左半边:图1(原始状态) (D1) at (0,0,0); (A1) at (2,0,0); (B1) at (2,2,0); (C1) at (0,2,0); (D) at (0,0,2); (A) at (2,0,2); (B) at (2,2,2); (C) at (0,2,2); (E) at (2,2,1); [dashed] (A1) -- (D1) -- (C1); [dashed] (D1) -- (D); (A1) -- (B1) -- (C1); (A) -- (A1); (B) -- (B1); (C) -- (C1); (A) -- (B) -- (C) -- (D) -- cycle; [dashed] (A1) -- (D); [dashed] (D) -- (E); [thick] (A1) -- (E); [below left] at (A1) A ; [below right] at (B1) B ; [right] at (C1) C ; [left] at (D1) D ; [left] at (A) A_1 ; [above left] at (B) B_1 ; [right] at (C) C_1 ; [left] at (D) D_1 ; [right] at (E) E ; % 右半边:图2(补全截面,仅新增线段为蓝色) [xshift=3.5cm] (D1) at (0,0,0); (A1) at (2,0,0); (B1) at (2,2,0); (C1) at (0,2,0); (D) at (0,0,2); (A) at (2,0,2); (B) at (2,2,2); (C) at (0,2,2); (E) at (2,2,1); (F) at (1,2,2); [dashed] (A1) -- (D1) -- (C1); [dashed] (D1) -- (D); (A1) -- (B1) -- (C1); (A) -- (A1); (B) -- (B1); (C) -- (C1); (A) -- (B) -- (C) -- (D) -- cycle; % 图1中已有的线段保持黑色(在内部的依然画虚线,在外部的画实线) [dashed] (A1) -- (D); [dashed] (D) -- (E); [thick] (A1) -- (E); % 新增的补全截面的线段用蓝色表示 [blue, thick] (E) -- (F); [blue, thick] (F) -- (D); [below left] at (A1) A ; [below right] at (B1) B ; [right] at (C1) C ; [left] at (D1) D ; [left] at (A) A_1 ; [above left] at (B) B_1 ; [right] at (C) C_1 ; [left] at (D) D_1 ; [right] at (E) E ; [below] at (F) F ; 0.50 [scale=1.1, >=stealth, line join=round, line cap=round, x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) ] % 左图:截面初始态与辅助线 (D) at (0,0,0); (A) at (2,0,0); (B) at (2,2,0); (C) at (0,2,0); (D1) at (0,0,2); (A1) at (2,0,2); (B1) at (2,2,2); (C1) at (0,2,2); (M) at (0,1,2); (N) at (1,2,2); [dashed] (A) -- (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (A1) -- (B1) -- (C1) -- (D1) -- cycle; [dashed] (A) -- (M); [dashed] (A) -- (N); (M) -- (N); [blue, thick] ( (A) - (1,1,0) ) -- ( (A) + (0.8,0.8,0) ) node[right] l ; [below left] at (A) A ; [below right] at (B) B ; [right] at (C) C ; [left] at (D) D ; [left] at (A1) A_1 ; [above left] at (B1) B_1 ; [right] at (C1) C_1 ; [left] at (D1) D_1 ; [above] at (M) M ; [right] at (N) N ; % 右图:延长线法完全成型的截面多边形 [xshift=3.5cm] (D) at (0,0,0); (A) at (2,0,0); (B) at (2,2,0); (C) at (0,2,0); (D1) at (0,0,2); (A1) at (2,0,2); (B1) at (2,2,2); (C1) at (0,2,2); (M) at (0,1,2); (N) at (1,2,2); (H) at (2,3,2); (P) at (2,2,1.333); (G) at (0,0,1.333); [dashed] (A) -- (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (A1) -- (B1) -- (C1) -- (D1) -- cycle; % 图1中已有的线段保持黑色 (M) -- (N); [dashed] (A) -- (M); [dashed] (A) -- (N); % 补全截面的延长线及新增轮廓线用蓝色表示 [blue, thick] (B1) -- (H); % 延长立体几何主边作辅助线 [blue, thick] (N) -- (P); [blue, thick] (P) -- (A); [blue, dashed, thick] (A) -- (G); [blue, dashed, thick] (G) -- (M); [blue, thick] (N) -- (H) -- (P); % 延伸到外部的三角形辅助部分 [below left] at (A) A ; [below right] at (B) B ; [right] at (C) C ; [left] at (D) D ; [left] at (A1) A_1 ; [above left] at (B1) B_1 ; [right] at (C1) C_1 ; [left] at (D1) D_1 ; [above] at (M) M ; [above] at (N) N ; [right] at (H) H ; [right] at (P) P ; [left] at (G) G ;

结论 1. \textbf{正方体的截面}

只能是三角形、四边形、五边形、六边形. 当截面是三角形时,不可能是直角三角形和钝角三角形; 当截面是四边形时,则四边形至少有一组对边平行,不可能是直角梯形; 当

只能是三角形、四边形、五边形、六边形. 当截面是三角形时,不可能是直角三角形和钝角三角形; 当截面是四边形时,则四边形至少有一组对边平行,不可能是直角梯形; 当截面是五边形时,则必有两组分别平行的边,不可能是正五边形; 当截面是六边形时,则必有三组平行的边,特别地,可以是正六边形. 正方体截面面积最大时,截面为体对角面(矩形) % Row 1 0.24 [scale=1, >=stealth, line join=round, line cap=round] x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) 2 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cut Points: Triangle near C1 (P1) at ( , 1.3, ); % on A1B1 (approx) (P2) at (0.7, , ); % on C1B1 (approx) (P3) at ( , , 1.3); % on B1B (approx) % Fill Section [gray!40] (P1) -- (P2) -- (P3) -- cycle; (P1) -- (P2) -- (P3) -- cycle; % Cube skeleton [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (D1) -- (A1) -- (B1) -- (C1) -- cycle; % Labels [left] at (D) D ; [left] at (A) A ; [right] at (B) B ; [right] at (C) C ; [left] at (D1) D_1 ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ; % 0.24 [scale=1, >=stealth, line join=round, line cap=round] x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) 2 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cut Points: Triangle A1-B-C1 [gray!40] (A1) -- (B) -- (C1) -- cycle; (A1) -- (B) -- (C1) -- cycle; [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (D1) -- (A1) -- (B1) -- (C1) -- cycle; [left] at (D) D ; [left] at (A) A ; [right] at (B) B ; [right] at (C) C ; [left] at (D1) D_1 ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ; % 0.24 [scale=1, >=stealth, line join=round, line cap=round] x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) 2 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cut Points: Triangle near B1 (P1) at ( , 1, ); % on B1A1? No, A1B1 is y changes. (2, y, 2). y=1.3. (P2) at (1, , ); % on B1C1? (x, 2, 2). x=1.3. (P3) at ( , , 1); % on B1B. [gray!40] (P1) -- (P2) -- (P3) -- cycle; (P1) -- (P2) -- (P3) -- cycle; [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (D1) -- (A1) -- (B1) -- (C1) -- cycle; [left] at (D) D ; [left] at (A) A ; [right] at (B) B ; [right] at (C) C ; [left] at (D1) D_1 ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ; % 0.24 [scale=1, >=stealth, line join=round, line cap=round] x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) 2 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cut Points: Rhombus A-M-C1-N (M) at ( , 1, 0); % mid AB (N) at (0, 1, ); % mid CD1 [gray!40] (A1) -- (M) -- (C) -- (N) -- cycle; (A1) -- (M) -- (C) -- (N) -- cycle; [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (D1) -- (A1) -- (B1) -- (C1) -- cycle; [left] at (D) D ; [left] at (A) A ; [right] at (B) B ; [right] at (C) C ; [left] at (D1) D_1 ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ; % 0.24 [scale=1, >=stealth, line join=round, line cap=round] x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) 2 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); (P1) at ( , 0, 1); % on A1A (P2) at ( , 1, 0); % on AB % Cut Points: Rectangle A1-B-C-D1 [gray!40] (P1) -- (P2) -- (C) -- (D1) -- cycle; (P1) -- (P2) -- (C) -- (D1) -- cycle; [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (D1) -- (A1) -- (B1) -- (C1) -- cycle; [left] at (D) D ; [left] at (A) A ; [right] at (B) B ; [right] at (C) C ; [left] at (D1) D_1 ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ; % 0.24 [scale=1, >=stealth, line join=round, line cap=round] x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) 2 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cut Points: Rectangle A-B-C1-D1 (Plane x+z=2) [gray!40] (A1) -- (A) -- (C) -- (C1) -- cycle; (A1) -- (A) -- (C) -- (C1) -- cycle; [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (D1) -- (A1) -- (B1) -- (C1) -- cycle; [left] at (D) D ; [left] at (A) A ; [right] at (B) B ; [right] at (C) C ; [left] at (D1) D_1 ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ; 0.24 [scale=1, >=stealth, line join=round, line cap=round] x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) 2 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Pentagon: % Pt1(0.5, 2, 0) on BC. Pt2(1.5, 0, 0) on AD. Pt3(0.5, 0, 2) on D1A1. Pt4(0, 1, 2) on C1D1. Pt5(0, 2, 1) on CC1. (P1) at (0.5, , 0); (P2) at (1.5, 0, 0); (P3) at (0.5, 0, ); (P4) at (0, 1, ); (P5) at (0, , 1); [gray!40] (P1) -- (P5) -- (P4) -- (P3) -- (P2) -- cycle; (P1) -- (P5) -- (P4) -- (P3) -- (P2) -- cycle; [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (D1) -- (A1) -- (B1) -- (C1) -- cycle; [left] at (D) D ; [left] at (A) A ; [right] at (B) B ; [right] at (C) C ; [left] at (D1) D_1 ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ; % 0.24 [scale=1, >=stealth, line join=round, line cap=round] x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) 2 (D) at (0,0,0); (A) at ( ,0,0); (B) at ( , ,0); (C) at (0, ,0); (D1) at (0,0, ); (A1) at ( ,0, ); (B1) at ( , , ); (C1) at (0, , ); % Cut Points: Hexagon (Midpoints of edges around AC1 normal) 6 points % Mid AB(2,1,0), BC(1,2,0), CC1(0,2,1), C1D1(0,1,2), D1A1(1,0,2), A1A(2,0,1) (P1) at ( , 1, 0); (P2) at (1, , 0); (P3) at (0, , 1); (P4) at (0, 1, ); (P5) at (1, 0, ); (P6) at ( , 0, 1); [gray!40] (P1) -- (P2) -- (P3) -- (P4) -- (P5) -- (P6) -- cycle; (P1) -- (P2) -- (P3); (P3) -- (P4) -- (P5); (P5) -- (P6) -- (P1); [dashed] (D) -- (A); [dashed] (D) -- (C); [dashed] (D) -- (D1); (A) -- (B) -- (C); (A) -- (A1); (B) -- (B1); (C) -- (C1); (D1) -- (A1) -- (B1) -- (C1) -- cycle; [left] at (D) D ; [left] at (A) A ; [right] at (B) B ; [right] at (C) C ; [left] at (D1) D_1 ; [left] at (A1) A_1 ; [right] at (B1) B_1 ; [right] at (C1) C_1 ;

结论 2. 球面与正方体表面的交线

考虑一个球心位于正方体一个顶点的球体与正方体表面的交线,设正方体棱长为 a ,球半径为 r 0.27 若 0 < r a ,球面只与三个平面相交,每个面上

考虑一个球心位于正方体一个顶点的球体与正方体表面的交线,设正方体棱长为 a ,球半径为 r 0.27 若 0 < r a ,球面只与三个平面相交,每个面上的交线为四分之一圆,半径为 r ; 若 a < r 2 a ,球面与六个面都相交, 与较近平面的交线为半径为 r 的圆弧, 与较远平面的交线为半径为 r^2 - a^2 的圆弧; 0.7 1.2 % 初始缩放系数 x = (-0.3535* cm,-0.3535* cm) , % x轴投影方向 y = ( cm,0cm) , % y轴投影方向 z = (0cm, cm) , % z轴投影方向 rotate around z=0 % 绕 z 轴旋转 % 正方体参数 2 % 正方体棱长 1.5 % 球半径 % 正方体顶点坐标(以C为球心) (C) at (0,0,0); % 球心 (D) at ( ,0,0); (A) at ( , ,0); (B) at (0, ,0); (C1) at (0,0, ); (D1) at ( ,0, ); (A1) at ( , , ); (B1) at (0, , ); % 绘制正方体轮廓(底面、顶面、侧棱) % 先画虚线部分(被遮挡的) [dashed] (C) -- (C1); [dashed] (C) -- (D); [dashed] (C) -- (B); % 绘制实线部分 (D) -- (D1) -- (C1) -- (B1) -- (B) -- (A) -- cycle; (A) -- (A1); (D1) -- (A1); (B1) -- (A1); % 标注定点坐标 % [below left] at (C) C ; % [below left] at (D) D ; % [below right] at (A) A ; % [below right] at (B) B ; % [above left] at (C1) C_1 ; % [above left] at (D1) D_1 ; % [above right] at (A1) A_1 ; % [above right] at (B1) B_1 ; % 绘制球心 (C) circle (1.5pt); % 绘制球面与正方体表面的交线 [thick, blue] % 与平面x=0(左侧面)的交线:y² + z² = r² min(90,acos(1/ )*180/pi) [domain=0: ,samples=100,smooth] plot (0, cos( ) , sin( ) ); % 与平面y=0(后侧面)的交线:x² + z² = r² [domain=0: ,samples=100,smooth] plot ( cos( ) , 0, sin( ) ); % 与平面z=0(底面)的交线:x² + y² = r² [domain=0: ,samples=100,smooth] plot ( cos( ) , sin( ) , 0); [shift= (0,3,0) ] 2.4 % 球半径 % 正方体顶点坐标(以C为球心) (C) at (0,0,0); % 球心 (D) at ( ,0,0); (A) at ( , ,0); (B) at (0, ,0); (C1) at (0,0, ); (D1) at ( ,0, ); (A1) at ( , , ); (B1) at (0, , ); % 绘制正方体轮廓(底面、顶面、侧棱) % 先画虚线部分(被遮挡的) [dashed] (C) -- (C1); [dashed] (C) -- (D); [dashed] (C) -- (B); % 绘制实线部分 (D) -- (D1) -- (C1) -- (B1) -- (B) -- (A) -- cycle; (A) -- (A1); (D1) -- (A1); (B1) -- (A1); % 绘制球心 (C) circle (1.5pt); % 计算交线在正方体表面的部分 % 大半径(与x=0,y=0,z=0面相交) sqrt( - ) % 小半径(与x=a,y=a,z=a面相交) % 绘制球面与正方体表面的交线(只在正方体表面上) [thick,gray] % 与平面x=0(左侧面)的交线:y² + z² = r²,但只在正方体范围内 plot[domain=0:90,samples=100,smooth] (0, cos( ) , sin( ) ); % 与平面y=0(后侧面)的交线:x² + z² = r² plot[domain=0:90,samples=100,smooth] ( cos( ) , 0, sin( ) ); % 与平面z=0(底面)的交线:x² + y² = r² plot[domain=0:90,samples=100,smooth] ( cos( ) , sin( ) , 0); % 与平面x=2(右侧面)的交线:y² + z² = r²-4 plot[domain=0:90,samples=100,smooth,red] ( , cos( ) , sin( ) ); % 与平面y=2(前侧面)的交线:x² + z² = r²-4 plot[domain=0:90,samples=100,smooth,red] ( cos( ) , , sin( ) ); % 与平面z=2(顶面)的交线:x² + y² = r²-4 plot[domain=0:90,samples=100,smooth,red] ( cos( ) , sin( ) , ); [thick, blue] % 与平面x=0(左侧面)的交线:y² + z² = r² % 只绘制在正方体表面上的部分:y从0到a,z从0到a atan( / ) % 从与z=a平面的交点开始 90-atan( / ) % 到与y=a平面的交点结束 [domain= : ,samples=100,smooth] plot (0, cos( ) , sin( ) ); % 与平面y=0(后侧面)的交线:x² + z² = r² [domain= : ,samples=100,smooth] plot ( cos( ) , 0, sin( ) ); % 与平面z=0(底面)的交线:x² + y² = r² [domain= : ,samples=100,smooth] plot ( cos( ) , sin( ) , 0); [thick, blue] % 与平面x=a(右侧面)的交线:y² + z² = r²-a² % 计算交点:与z=a平面相交时,y=0;与y=a平面相交时,z=0 [domain=0:90,samples=100,smooth] plot ( , cos( ) , sin( ) ); % 与平面y=a(前侧面)的交线:x² + z² = r²-a² [domain=0:90,samples=100,smooth] plot ( cos( ) , , sin( ) ); % 与平面z=a(顶面)的交线:x² + y² = r²-a² [domain=0:90,samples=100,smooth] plot ( cos( ) , sin( ) , ); [shift= (0,6.5,0) ] 3 % 球半径 % 正方体顶点坐标(以C为球心) (C) at (0,0,0); % 球心 (D) at ( ,0,0); (A) at ( , ,0); (B) at (0, ,0); (C1) at (0,0, ); (D1) at ( ,0, ); (A1) at ( , , ); (B1) at (0, , ); % 绘制正方体轮廓(底面、顶面、侧棱) % 先画虚线部分(被遮挡的) % 先画虚线部分(被遮挡的) [dashed] (C) -- (C1); [dashed] (C) -- (D); [dashed] (C) -- (B); % 绘制实线部分 (D) -- (D1) -- (C1) -- (B1) -- (B) -- (A) -- cycle; (A) -- (A1); (D1) -- (A1); (B1) -- (A1); % 标注定点坐标 % [below left] at (C) C ; % [below left] at (D) D ; % [below right] at (A) A ; % [below right] at (B) B ; % [above left] at (C1) C_1 ; % [above left] at (D1) D_1 ; % [above right] at (A1) A_1 ; % [above right] at (B1) B_1 ; % 绘制球心 (C) circle (1.5pt); % 计算交线在正方体表面的部分 % 大半径(与x=0,y=0,z=0面相交) sqrt( - ) % 小半径(与x=a,y=a,z=a面相交) % 对于蓝色曲线(与x=0,y=0,z=0平面的交线) % 我们需要找到曲线与正方体棱的交点 % 这些交点满足:在x=0平面上,y²+z²=r²,且y=a或z=a acos( / ) % 当z=a时,cosθ = a/r asin( / ) % 当y=a时,sinθ = a/r % 对于红色曲线(与x=a,y=a,z=a平面的交线) % 这些交点满足:在x=a平面上,y²+z²=r²-a²,且y=a或z=a acos( / ) % 当z=a时,cosθ = a/rsmall asin( / ) % 当y=a时,sinθ = a/rsmall % 绘制球面与正方体表面的交线(只在正方体表面上) [thick,gray] % 与平面x=0(左侧面)的交线:y² + z² = r²,但只在正方体范围内 % y和z的范围都是0到a plot[domain=0:90,samples=100,smooth] (0, cos( ) , sin( ) ); % 与平面y=0(后侧面)的交线:x² + z² = r² plot[domain=0:90,samples=100,smooth] ( cos( ) , 0, sin( ) ); % 与平面z=0(底面)的交线:x² + y² = r² plot[domain=0:90,samples=100,smooth] ( cos( ) , sin( ) , 0); % 与平面x=2(右侧面)的交线:y² + z² = r²-4 % 注意:这里需要确保y,z在0到2范围内 plot[domain=0:90,samples=100,smooth,red] ( , cos( ) , sin( ) ); % 与平面y=2(前侧面)的交线:x² + z² = r²-4 plot[domain=0:90,samples=100,smooth,red] ( cos( ) , , sin( ) ); % 与平面z=2(顶面)的交线:x² + y² = r²-4 plot[domain=0:90,samples=100,smooth,red] ( cos( ) , sin( ) , ); [thick, blue] % 与平面x=a(右侧面)的交线:y² + z² = r²-a² [domain= : ,samples=100,smooth] plot ( , cos( ) , sin( ) ); % 与平面y=a(前侧面)的交线:x² + z² = r²-a² [domain= : ,samples=100,smooth] plot ( cos( ) , , sin( ) ); % 与平面z=a(顶面)的交线:x² + y² = r²-a² [domain= : ,samples=100,smooth] plot ( cos( ) , sin( ) , ); 若 2 a < r 3 a ,所有交线都小于90°圆弧,每条弧都从一条棱延伸到相邻的另一条棱; 若 r > 3 a ,球面完全包围正方体,无交线.

结论 3. \textbf{圆锥的截面积}

圆锥过顶点的截面是一个等腰三角形,当这个截面同时过圆锥的轴时,截面就成了轴截面.在所有过圆锥顶点的截面中,面积最大的不一定是轴截面, 0.5 设圆锥的母线是 (

圆锥过顶点的截面是一个等腰三角形,当这个截面同时过圆锥的轴时,截面就成了轴截面.在所有过圆锥顶点的截面中,面积最大的不一定是轴截面, 0.5 设圆锥的母线是 ( l ),轴截面的顶角为 ( ),截面等腰三角形的顶角为 ( ), (0 < ),则截面面积为 ( 1 2 l^ 2 ). 当 (0 < 90^ ) 时,面积最大的截面就是轴截面,最大截面面积为: ( 1 2 l^ 2 ) 当 ( > 90^ ) 时,面积最大的截面不是轴截面,而是过顶点且顶角为 ( 2 ) 的截面,最大截面面积为 ( 1 2 l^ 2 ). 0.49 [scale=0.9, >=stealth, line join=round, line cap=round] % 左侧:高瘦圆锥,截面为轴截面 1.5 0.3 3.5 (O) at (0,0); (P) at (0, ); (A) at (- ,0); (B) at ( ,0); (A1) at ( cos(120) , sin(120) ); (B1) at ( cos(300) , sin(300) ); [gray!40] (A1) -- (B1) -- (P) -- cycle; [dashed] (- ,0) arc (180:0: and ); (- ,0) arc (180:360: and ); (A) -- (P) -- (B); (A1) -- (P) -- (B1); [dashed] (A1) -- (B1); (O) circle (1.2pt); % 右侧:矮胖圆锥,截面为非轴截面 [xshift=4cm] 2.2 0.4 1.5 (O) at (0,0); (P) at (0, ); (A) at (- ,0); (B) at ( ,0); (C) at ( cos(290) , sin(290) ); (D) at ( cos(50) , sin(50) ); [gray!40] (C) -- (D) -- (P) -- cycle; [dashed] (- ,0) arc (180:0: and ); (- ,0) arc (180:360: and ); (A) -- (P) -- (B); (P) -- (C); (P) -- (D); [dashed] (C) -- (D); (O) circle (1.2pt);

空间点、直线、平面之间的位置关系

定理 1. 基本事实与推论(人教A必修二P124)

0.38 过不在一条直线上的三个点,有且只有一个平面. 如果一条直线上的两个点在一个平面内,那么这条直线在这个平面内. 如果两个不重合的平面有一个公共点,那么它

0.38 过不在一条直线上的三个点,有且只有一个平面. 如果一条直线上的两个点在一个平面内,那么这条直线在这个平面内. 如果两个不重合的平面有一个公共点,那么它们有且只有一条过该点的公共直线. 平行于同一条直线的两条直线平行. 0.59 推论 经过一条直线和这条直线外一点,有且只有一个平面. 经过两条相交直线,有且只有一个平面. 经过两条平行直线,有且只有一个平面. 直线上 (n )个点最多可分直线为 (C_ n ^0 + C_ n ^1 = n + 1 )段. 平面上 (n )条直线最多可分平面为 (C_ n ^0 + C_ n ^1 + C_ n ^2= n^ 2 +n + 2 2 ) 部分. 空间里 (n )个平面最多可分空间为 (C_ n ^0 + C_ n ^1 + C_ n ^2 + C_ n ^3 ) 部分.

定理 2. 空间中点、直线、平面的位置关系(人教A必修二P124)

把不同在任何一个平面内的两条直线叫做异面直线.于是,空间两条直线的位置关系有三种: [ 共面直线: 相交直线:在同一平面内,有且只有一个公共点; 平行直线:在同

把不同在任何一个平面内的两条直线叫做异面直线.于是,空间两条直线的位置关系有三种: [ 共面直线: 相交直线:在同一平面内,有且只有一个公共点; 平行直线:在同一平面内,没有公共点; 异面直线:不同在任何一个平面内,没有公共点. ] 0.45 直线与平面的位置关系有且只有三种: 直线在平面内,有无数个公共点; 直线与平面相交,有且只有一个公共点; 直线与平面平行,没有公共点. 0.45 两个平面之间的位置关系有且只有以下两种: 两个平面平行,没有公共点; 两个平面相交,有一条公共直线.

定理 3. 平行关系的判定和性质定理(人教A必修二P133)

线面平行的判定定理:如图1,若 (a ) , (b ) , (a b ),则 (a ). 面面平行的判定定理:如图2,若 (a ) , (b ) , (a b

线面平行的判定定理:如图1,若 (a ) , (b ) , (a b ),则 (a ). 面面平行的判定定理:如图2,若 (a ) , (b ) , (a b = P ) , (a ), (b ),则 ( ). 线面平行的性质定理:如图3,若 (a ), (a ) , ( = l ) ,则 (a l ). 面面平行的性质定理1:如图4,若 ( ), ( = a ) , ( = b ) ,则 (a b ). 面面平行的性质定理2:如图2,若 ( ), (a ) ,则 (a ). 0.99 [scale=1.05, >=stealth, line join=round, line cap=round, font= ] % 图1 [xshift=0cm] (0,0) -- (2,0) -- (2.8, 0.8) -- (0.8, 0.8) -- cycle; [thick] (0.6, 0.4) -- (2.2, 0.4) node[midway, below] b ; [blue, thick] (0.6, 1.2) -- (2.2, 1.2) node[right] a ; at (0.3, 0.15) ; at (1.4, -0.6) 图1 ; % 图2 [xshift=3.6cm] % (0,0) -- (2,0) -- (2.8, 0.8) -- (0.8, 0.8) -- cycle; at (0.3, 0.15) ; % (0, 1) -- (2, 1) -- (2.8, 1.8) -- (0.8, 1.8) -- cycle; at (0.3, 1.45) ; % a, b [blue, thick] (0.6, 1.3) -- (2.2, 1.6) node[right] a ; [blue, thick] (0.8, 1.7) -- (2.0, 1.2) node[right] b ; at (1.4, 1.55) P ; at (1.4, -0.6) 图2 ; % 图3 [xshift=7.2cm] % 前半部分 (0,0) -- (2,0) -- (2.4, 0.4); (0,0) -- (0.4, 0.4); % 后半部分 (被面上方挡住的部分,虚线) [dashed] (0.4, 0.4) -- (0.8, 0.8) -- (2.8, 0.8) -- (2.4, 0.4); % (0.4, 0.4) -- (0.9, 1.7) -- (2.9, 1.7) -- (2.4, 0.4); % l [blue, thick] (0.4, 0.4) -- (2.4, 0.4) node[midway, below] l ; % a [blue, thick] (0.9, 1.18) -- (2.5, 1.18) node[midway, above] a ; at (0.3, 0.15) ; [right] at (2.5, 1.5) ; at (1.4, -0.6) 图3 ; % 图4 [xshift=10.9cm] % (0,0) -- (2,0) -- (2.8, 0.8) -- (0.8, 0.8) -- cycle; at (2.5, 0.7) ; % (0,1) -- (2,1) -- (2.8, 1.8) -- (0.8, 1.8) -- cycle; at (2.5, 1.6) ; % 完整平面 (0.4, 0.2) -- (2.0, 0.2) -- (2.3, 2) -- (0.7, 2) -- cycle; % b [blue, thick] (0.6, 1.4) -- (2.2, 1.4) node[pos=0.5, above] b ; % a [blue, thick] (0.4, 0.2) -- (2.0, 0.2) node[pos=0.5, above] a ; at (0.55, 2.05) ; at (1.4, -0.6) 图4 ;

题型 1. 平行关系的证明

平行关系的证明题中,最常见的是证线面平行,以下是三大作辅助线的思路: 找平行四边形:可先在面内作一条与已知直线平行的直线,观察构成的图形像不像平行四边形,若像,

平行关系的证明题中,最常见的是证线面平行,以下是三大作辅助线的思路: 找平行四边形:可先在面内作一条与已知直线平行的直线,观察构成的图形像不像平行四边形,若像,就尝试去找理由,进行论证即可. 两个重要图形的运用(其原理是上面的线面平行的性质定理,运用时选(1)还是(2),一般看图就知道) 0.5 点线位于面的两侧:如图5,要证 (AB ),可在 ( )的另一侧尝试找一点 (P ),连接 (PA ), (PB ),则面 (PAB )与 ( )的交线就是我们证线面平行要找的 ( )内的直线. 点线位于面的同侧:如图6,要证 (AB ),可在 ( )的同侧尝试找一点 (P ),连接 (PA ), (PB ),则面 (PAB )与 ( )的交线就是我们证线面平行要找的 ( )内的直线. 0.49 0.9 ! [>=stealth, line join=round, line cap=round] % 图5 [xshift=0cm] (0,0) -- (3,0) -- (3.8, 0.8); (0.8, 0.8) -- (0,0); at (0.4, 0.2) ; % ================= 可调节点 ================= (A) at (0.9, 1.4); (B) at (3.4, 1.4); (P) at (2.0, -0.6); 0.5 % 调节 A' B' 在 PA, PB 上的比例 (0 为 P点, 1 为 A/B点) % ============================================ (A') at ( (P)! !(A) ); (B') at ( (P)! !(B) ); % 自动计算面后方边缘被三角形遮挡的虚线段交点 (I1) at (intersection of 0.8,0.8--3.8,0.8 and P--A); (I2) at (intersection of 0.8,0.8--3.8,0.8 and P--B); (0.8, 0.8) -- (I1); [dashed] (I1) -- (I2); (I2) -- (3.8, 0.8); (A) node[left] A -- (P) node[below] P ; (B) node[right] B -- (P); [thick] (A) -- (B); [thick, blue] (A') -- (B'); at (1.9, -1.5) 图5 ; % 图6 [xshift=4.5cm, yshift=-1cm] (0,0) -- (3,0) -- (3.8, 0.8); (0.8, 0.8) -- (0,0); at (0.4, 0.2) ; % ================= 可调节点 ================= (P) at (2.0, 2.2); (A) at (1.4, 1.2); (B) at (2.6, 1.2); 1.8 % 调节 A' B' 在 PA, PB 延长线上的比例 (大于1则画在AB下方) % ============================================ (A') at ( (P)! !(A) ); (B') at ( (P)! !(B) ); % 自动计算面后方边缘被三角形遮挡的虚线段交点 (I1) at (intersection of 0.8,0.8--3.8,0.8 and P--A'); (I2) at (intersection of 0.8,0.8--3.8,0.8 and P--B'); (0.8, 0.8) -- (I1); [dashed] (I1) -- (I2); (I2) -- (3.8, 0.8); (P) node[above] P -- (A'); (P) -- (B'); [thick] (A) node[left] A -- (B) node[right] B ; [thick, blue] (A') -- (B'); at (1.9, -0.5) 图6 ; % 造面面平行:若前面的两个方法都不易解决问题,那么还可以考虑通过证面面平行,来证明线面平行.

定理 4. 垂直关系的判定和性质(人教A必修二P146)

线面垂直的判定定理:如图1,若 (l a ), (l b ), (a,b ) , (a b = P ) ,则 (l ). 面面垂直的判定定理:如图2,若 (a

线面垂直的判定定理:如图1,若 (l a ), (l b ), (a,b ) , (a b = P ) ,则 (l ). 面面垂直的判定定理:如图2,若 (a ), (a ) ,则 ( ). 面面垂直的性质定理:如图3,若 ( ), ( = AB ) , (a ) , (a AB ) ,则 (a ). 三垂线定理:如图4, (a ), (l )在 ( )内的射影是 (b ),若 (a b ),则 (a l ),此结论反过来也成立. 作用:如图4,想证明 (l )垂直于面 ( )内的 (a ),只需证 (l )在面 ( )内的射影与 (a )垂直,这就将异面垂直问题转化为了共面垂直问题. 注意,三垂线定理在大题中要给出证明过程,再使用. 定理的证明:因为 (c ), (a ),所以 (a c ),故 (a b a )图中的三角形所在平面 ( a l ). 0.99 0.98 ! [>=stealth, line join=round, line cap=round, font= ] % 图1 [xshift=0cm] (0,0) -- (2.4,0) -- (3.2, 0.8) -- (0.8, 0.8) -- cycle; at (0.4, 0.2) ; (P) at (1.6, 0.4); [thick] (0.8, 0.2) -- (2.4, 0.6) node[right] a ; [thick] (0.9, 0.6) -- (2.3, 0.2) node[right] b ; (P) circle (1.2pt); [below left, inner sep=1pt] at (P) P ; [thick] (1.6, 1.6) node[right] l -- (1.6, 0.4); [dashed, thick] (1.6, 0.4) -- (1.6, 0); [thick] (1.6, 0) -- (1.6, -0.4); at (1.6, -0.8) 图1 ; % 图2 [xshift=4.1cm] (0,0) -- (2.4,0) -- (3.2, 0.8) -- (0.8, 0.8) -- cycle; at (2.9, 0.6) ; % 面 底部交线贯穿 (1.2, 1.5) -- (2.0, 2.3) -- (2.0, 0.8); [dashed, thick] (2.0, 0.8) -- (1.2, 0); (1.2, 0) -- (1.2, 1.5); at (1.9, 2.0) ; % a 垂直交线 [thick] (1.6, 0.4) -- (1.6, 1.6) node[right] a ; at (1.6, -0.8) 图2 ; % 图3 [xshift=8.2cm] (0,0) -- (2.4,0) -- (3.2, 0.8) -- (0.8, 0.8) -- cycle; at (2.9, 0.6) ; % 面 (1.2, 1.5) -- (2.0, 2.3) -- (2.0, 0.8); [dashed, thick] (2.0, 0.8) -- (1.2, 0); (1.2, 0) -- (1.2, 1.5); at (1.9, 2.0) ; % a 垂直于 AB [thick] (1.6, 0.4) -- (1.6, 1.6) node[right] a ; at (1.1, -0.1) A ; at (2.1, 0.9) B ; at (1.6, -0.8) 图3 ; % 图4 [xshift=12.3cm] (0,0) -- (2.4,0) -- (3.2, 0.8) -- (0.8, 0.8) -- cycle; at (0.4, 0.2) ; (V) at (1.4, 1.6); (P1) at (1.4, 0.4); (P2) at (2.2, 0.4); % 直角标记 (1.4, 0.55) -- (1.55, 0.55) -- (1.55, 0.4); % 三垂线构成 [thick, blue] (V) -- (P1) node[midway, left] c ; [thick, blue] (P1) -- (P2) node[midway, below] b ; [thick, blue] (V) -- (P2) node[midway, right] l ; % 直线 a 垂直于 b [thick] (1.9, 0.1) -- (2.5, 0.7) node[right] a ; at (1.6, -0.8) 图4 ; %

题型 2. 空间中证明垂直关系的常见思路

证线面垂直:证明直线垂直于平面内的两条相交直线即可. 证线线垂直:若线与线是共面的,则考虑用平面几何的方法来证;若异面,如图5,要证异面直线 (l )和 (a

证线面垂直:证明直线垂直于平面内的两条相交直线即可. 证线线垂直:若线与线是共面的,则考虑用平面几何的方法来证;若异面,如图5,要证异面直线 (l )和 (a )垂直, 可证明 (l )垂直于 (a )所在的某个平面 ( ),找到 ( )是解决问题的关键,常用两种方法来找: 0.55 逆推法:把要证的结论与给出的某垂直条件结合,看能得出什么样的线面垂直,这样我们就找到了面 ( ),再来分析怎么证 (l ),问题就回到证线面垂直了. 三垂线定理法:如图6,若 (l )在平面 ( )内, (a )在 ( )内的射影 (b )很好找,由三垂线定理, (l b l a ),所以 (a )和射影 (b )构成的平面(图中三角形所在平面)即为要找的 ( ). 0.44 0.95 ! [>=stealth, line join=round, line cap=round, font= ] % 图5 [xshift=0cm] (0,0) -- (2.4,0) -- (3.2, 0.8) -- (0.8, 0.8) -- cycle; at (0.4, 0.2) ; % l 贯穿 [thick] (1.6, 1.8) node[right] l -- (1.6, 0.65); [dashed] (1.6, 0.65) -- (1.6, 0); [thick] (1.6, 0) -- (1.6, -0.6); % 直线 a (与l异面) [thick] (0.7, 0.2) -- (2.6, 0.6) node[right] a ; at (1.6, -1.0) 图5 ; % 图6 [xshift=4cm] (0,0) -- (2.4,0) -- (3.2, 0.8) -- (0.8, 0.8) -- cycle; at (0.4, 0.2) ; % 直线 l [thick] (0.8, 0.2) -- (1.3, 0.7) node[left] l ; % a, b 所在的竖直平面三角形 (V) at (2.4, 2.0); (P1) at (1.5, 0.4); (P2) at (2.4, 0.4); % 直角标记 (2.4, 0.55) -- (2.25, 0.55) -- (2.25, 0.4); % b (在平面内) [thick] (P1) -- (P2) node[midway, below] b ; % 截断:被斜线a和竖直线遮挡的虚实处理 [dashed, thick] (1.5, 0.4) -- (1.9, 0.4); [thick] (1.9, 0.4) -- (P2); % a (斜边) [thick] (V) -- (P1) node[midway, left] a ; % 高 [thick] (V) -- (P2); at (1.8, 0.55) ; at (1.6, -1.0) 图6 ; % 证面面垂直:核心是证线面垂直,若不会找线,可通过在其中一个面内找与交线垂直的直线,如上面图3中的 (a ),找到这条直线,问题就回到前面1的证线面垂直了. 已知面面垂直:常过一个面内的点 作交线的垂线 ,得到线面垂直,再得到我们需要的线线垂直.

结论 1. 常见垂直几何模型

every node/.style= font= [scale=0.95] % (1) 等腰梯形 [shift= (0,0) , scale=1.5] (A1)

every node/.style= font= [scale=0.95] % (1) 等腰梯形 [shift= (0,0) , scale=1.5] (A1) at (-1,0); (B1) at (1,0); (D1) at (-0.5,0.866); (C1) at (0.5,0.866); (A1) -- (B1) node[midway, below] 2 -- (C1) node[midway, right] 1 -- (D1) node[midway, above] 1 -- cycle node[midway, left] 1 ; (B1) -- (D1); [below left] at (A1) A ; [below right] at (B1) B ; [above right] at (C1) C ; [above left] at (D1) D ; (P1) at ( (D1)!0.15cm!(A1) ); (Q1) at ( (D1)!0.15cm!(B1) ); (P1) -- ( (P1)+(Q1)-(D1) ) -- (Q1); ( (A1)+(0.3,0) ) arc (0:60:0.3); at ( (A1)+(0.5,0.25) ) 60^ ; at (0,-0.5) AD BD ; % (2) 120^ 菱形 [shift= (5,0) , scale=1.5] (A2) at (0,1); (B2) at (-0.866,0.5); (C2) at (0,0); (D2) at (0.866,0.5); (E2) at ( (C2)!0.5!(D2) ); (A2) -- node[midway, above left] 1 (B2) -- node[midway, below left] 1 (C2) -- node[midway, below right] (D2) -- node[midway, above right] 1 cycle; (A2) -- (E2); [above] at (A2) A ; [left] at (B2) B ; [below] at (C2) C ; [right] at (D2) D ; [below right, inner sep=1pt] at (E2) E ; (P2) at ( (E2)!0.15cm!(A2) ); (Q2) at ( (E2)!0.15cm!(D2) ); (P2) -- ( (P2)+(Q2)-(E2) ) -- (Q2); ( (A2)+(-150:0.25) ) arc (-150:-30:0.25); at ( (A2)+(0,-0.40) ) 120^ ; % ( (C2)!0.50!(E2)+(-0.10,0.10) ) -- ( (C2)!0.50!(E2)+(0.10,-0.10) ); % ( (E2)!0.50!(D2)+(-0.10,0.10) ) -- ( (E2)!0.50!(D2)+(0.10,-0.10) ); at (0,-0.5) AE CD ; % (3) 120^ 平行四边形 [shift= (10,0) , scale=1.5] (A3) at (-1,0); (B3) at ( (A3)+(60:1) ); (D3) at (1,0); (C3) at ( (B3)+(2,0) ); (A3) -- node[midway, left] 1 (B3) -- node[midway, above] 2 (C3) -- node[midway, right] 1 (D3) -- node[midway, below] 2 cycle; (B3) -- (D3); [below left] at (A3) A ; [above left] at (B3) B ; [below right] at (D3) D ; [above right] at (C3) C ; (P3) at ( (B3)!0.15cm!(A3) ); (Q3) at ( (B3)!0.15cm!(D3) ); (P3) -- ( (P3)+(Q3)-(B3) ) -- (Q3); ( (A3)+(0.3,0) ) arc (0:60:0.3); at ( (A3)+(0.5,0.25) ) 60^ ; at (0,-0.5) AB BD ; % (4) 正方形 (或1:1矩形) [shift= (0,-3.5) , scale=1.5] (A4) at (-0.5,0); (B4) at (0.5,0); (C4) at (0.5,1); (D4) at (-0.5,1); (E4) at (-0.5, 0.5); % E 是 AD 中点 (F4) at (0, 1); % F 是 CD 中点 (A4) -- node[midway, below] 1 (B4) -- node[midway, right] 1 (C4) -- node[midway, above] (D4) -- node[midway, left] cycle; (A4) -- (F4); (B4) -- (E4); [below left] at (A4) A ; [below right] at (B4) B ; [above right] at (C4) C ; [above left] at (D4) D ; [left] at (E4) E ; [above] at (F4) F ; (O4) at (intersection of A4--F4 and B4--E4); (P4) at ( (O4)!0.15cm!(A4) ); (Q4) at ( (O4)!0.15cm!(B4) ); (P4) -- ( (P4)+(Q4)-(O4) ) -- (Q4); at (0,-0.5) AF BE ; % (5) 2:3 矩形 [shift= (5,-3.5) , scale=1.5] (A5) at (-0.75, 0); (B5) at (0.75, 0); (C5) at (0.75, 1); (D5) at (-0.75, 1); (E5) at (-0.75, 0.6); (F5) at (-0.35, 1); (H5) at (1.15, 1); (A5) -- node[midway, below] 3 (B5) -- node[midway, right] 2 (C5) -- (D5) -- node[midway, left, shift= (-0.3,0.0) ] 2 cycle; (C5) -- (H5); (A5) -- (F5); (B5) -- (E5); [dashed] (B5) -- (H5) -- (E5); [below left] at (A5) A ; [below right] at (B5) B ; [above] at (C5) C ; [above left] at (D5) D ; [left] at (E5) E ; [above] at (F5) F ; [above right] at (H5) H ; (O5) at (intersection of A5--F5 and B5--E5); (P5) at ( (O5)!0.15cm!(A5) ); (Q5) at ( (O5)!0.15cm!(B5) ); (P5) -- ( (P5)+(Q5)-(O5) ) -- (Q5); (P5_2) at ( (B5)!0.15cm!(H5) ); (Q5_2) at ( (B5)!0.15cm!(E5) ); (P5_2) -- ( (P5_2)+(Q5_2)-(B5) ) -- (Q5_2); [align=center] at (0,-0.5) 2AE = 3DF , BE BH ; % (6) 筝形翻折 AB=AC,BD=CD [shift= (10,-3) , scale=1.5, x= (-0.3535cm,-0.3535cm) , y= (1cm,0cm) , z= (0cm,1cm) ] (O6) at (0,0,0); (B6) at (0,-1,0); (C6) at (0,1,0); (D6) at (1,0,0); (A6) at (0,0,1); (A6) -- node[midway, above left] a (B6); (A6) -- node[midway, above right] a (C6); (A6) -- (D6); (B6) -- node[midway, below left] b (D6); (C6) -- node[midway, below right] b (D6); [dashed] (B6) -- (C6); [dashed] (A6) -- (O6); [dashed] (D6) -- (O6); [above] at (A6) A ; [left] at (B6) B ; [right] at (C6) C ; [below] at (D6) D ; [above right] at (O6) O ; (P6) at ( (O6)!0.15cm!(A6) ); (Q6) at ( (O6)!0.15cm!(B6) ); (P6) -- ( (P6)+(Q6)-(O6) ) -- (Q6); (P6_2) at ( (O6)!0.15cm!(D6) ); (Q6_2) at ( (O6)!0.15cm!(C6) ); (P6_2) -- ( (P6_2)+(Q6_2)-(O6) ) -- (Q6_2); at (0, 0, -0.8) BC AD ;

几何法求距离和角度

定理 1. 对角线向量定理(空间余弦定理)

0.74 [ AC , BD = ( AD ^2 + BC ^2) - ( AB ^2 + CD ^2) 2 AC BD ] 说明:该定理既适用于平面向量(如四

0.74 [ AC , BD = ( AD ^2 + BC ^2) - ( AB ^2 + CD ^2) 2 AC BD ] 说明:该定理既适用于平面向量(如四边形 (ABCD ) 的对角线 (AC )、 (BD )),也适用于空间向量(如三棱锥 (D - ABC ) 的对棱 (AC )、 (BD )). 0.25 [scale=0.8, >= Stealth[scale=1.1] , line cap=round, line join=round] (A) at (-0.5,0.5); (B) at (1.5,2.0); (D) at (3,0.5); (C) at (1,-0.5); (A) -- (B); [blue] (B) -- (D); (D) -- (C); [blue] (A) -- (C); [dashed] (A) -- (D); (B) -- (C); [left] at (A) (A ) ; [above] at (B) (B ) ; [below] at (C) (C ) ; [right] at (D) (D ) ; 证明: AC BD = CA ( CB - CD ) = CA CB - CA CD = CA ^2 + CB ^2 - AB ^2 2 - CA ^2 + CD ^2 - AD ^2 2 = ( AD ^2 + BC ^2 ) - ( AB ^2 + CD ^2 ) 2

题型 1. 等体积法

当直接计算某三棱锥体积不方便时,可考虑转换顶点来算体积. 在求点到平面的距离时,也可用等体积法. 例如,要求点 (A )到平面 (BCD )的距离 (d ),若

当直接计算某三棱锥体积不方便时,可考虑转换顶点来算体积. 在求点到平面的距离时,也可用等体积法. 例如,要求点 (A )到平面 (BCD )的距离 (d ),若能求得 (S_ BCD ),以及转换顶点后的三棱锥 (D - ABC )的体积 (V_ D - ABC ),则可由 ( 1 3 S_ BCD d=V_ D - ABC )解出 (d ).

题型 2. 二面角的几何法

定义法:直接在两个半平面内找到与棱垂直的射线,它们的夹角即为二面角的平面角. 三垂线法:先过其中一个半平面的点作另一个半平面的垂线,再用三垂线定理作二面角的平面

定义法:直接在两个半平面内找到与棱垂直的射线,它们的夹角即为二面角的平面角. 三垂线法:先过其中一个半平面的点作另一个半平面的垂线,再用三垂线定理作二面角的平面角. 垂面法:作一与棱垂直的平面,该垂面与二面角两半平面相交,得到交线,交线所成的角为二面角的平面角. 关键在于找与二面角的棱垂直且与二面角两半平面都有交线的平面. 垂直转化: 若已知平面 ( )内与棱 (l )垂直的直线 (a )和平面 ( )的垂线 (b ),则可用 (a )和 (b )求夹角, 该夹角与二面角 ( - l- )互余(或与其补角互余). 射影面积法: 设 ( ABC ) 的面积为 (S ), ( ABC ) 在平面 ( ) 内的射影三角形 为 ( A'B'C' ),其面积为 (S' ),则平面 (ABC ) 与平面 ( ) 所成锐二面角的余弦值 ( = S' S ). 0.19 [scale=0.9,line cap=round, line join=round] x= (0.35cm, -0.35cm) , y= (1cm, 0cm) , z= (0cm, 1cm) (0,0,0) -- (3,0,0) coordinate(L2) -- (3, 2.5, 0) coordinate(B2) -- (0, 2.5, 0) coordinate(B1) -- cycle; at (2.6, 2.2, 0) ; (A1) at (0, 1.5, 2.0); (A2) at (3, 1.5, 2.0); (0,0,0) -- (L2) -- (A2) -- (A1) -- cycle; at (0.4, 1.0, 1.4) ; [thick] (0,0,0) -- (L2); [below left] at (1,0,0) l ; (O) at (1.5, 0, 0); (P) at (1.5, 1.2, 1.6); (Q) at (1.5, 2.0, 0); [thick] (O) -- (P); [thick] (O) -- (Q); [dashed, gray] (P) -- (Q); (1.7, 0, 0) -- (1.7, 0.2, 0) -- (1.5, 0.2, 0); (1.2, 0, 0) -- (1.2, 0.15, 0.2) -- (1.5, 0.15, 0.2); (arc1) at (1.5, 0.3, 0.4); (arc2) at (1.5, 0.5, 0); (arc2) to[bend right=25] (arc1); at (1.5, 0.6, 0.3) ; % % 0.19 [scale=0.9, line cap=round, line join=round] x= (0.35cm, -0.35cm) , y= (1cm, 0cm) , z= (0cm, 1cm) (0,0,0) -- (3,0,0) coordinate(L2) -- (3, 2.5, 0) coordinate(B2) -- (0, 2.5, 0) coordinate(B1) -- cycle; at (2.6, 2.2, 0) ; (A1) at (0, 1.5, 2.0); (A2) at (3, 1.5, 2.0); (0,0,0) -- (L2) -- (A2) -- (A1) -- cycle; at (0.4, 1.0, 1.4) ; [thick] (0,0,0) -- (L2); [below left] at (1,0,0) l ; (P) at (1.5, 1.2, 1.6); (H) at (1.5, 1.2, 0); (O) at (1.5, 0, 0); [thick] (P) -- (O); [thick] (P) -- (H); [thick] (H) -- (O); [dashed, gray] (O) -- (1.5, 2.0, 0); (1.5, 1.0, 0) -- (1.5, 1.0, 0.2) -- (1.5, 1.2, 0.2); (1.7, 0, 0) -- (1.7, 0.2, 0) -- (1.5, 0.2, 0); (1.2, 0, 0) -- (1.2, 0.15, 0.2) -- (1.5, 0.15, 0.2); (arc1) at (1.5, 0.3, 0.4); (arc2) at (1.5, 0.5, 0); (arc2) to[bend right=25] (arc1); at (1.5, 0.6, 0.3) ; [above] at (P) P ; [right] at (H) A ; [below] at (O) O ; % % 0.19 [scale=0.9, line cap=round, line join=round] x= (0.35cm, -0.35cm) , y= (1cm, 0cm) , z= (0cm, 1cm) (0,0,0) -- (3,0,0) coordinate(L2) -- (3, 2.5, 0) coordinate(B2) -- (0, 2.5, 0) coordinate(B1) -- cycle; at (2.6, 2.2, 0) ; (A1) at (0, 1.5, 2.0); (A2) at (3, 1.5, 2.0); (0,0,0) -- (L2) -- (A2) -- (A1) -- cycle; at (0.4, 1.0, 1.4) ; [thick] (0,0,0) -- (L2); [below left] at (1,0,0) l ; [blue!10, opacity=0.5] (1.5, -0.5, -0.5) -- (1.5, 2.8, -0.5) -- (1.5, 2.8, 2.0) -- (1.5, -0.5, 2.0) -- cycle; [blue!60, thick] (1.5, -0.5, -0.5) -- (1.5, 2.8, -0.5) -- (1.5, 2.8, 2.0) -- (1.5, -0.5, 2.0) -- cycle; [blue, right] at (1.5, 2.4, 1.8) ; [thick, red] (1.5, 0, 0) -- (1.5, 2.5, 0); [thick, red] (1.5, 0, 0) -- (1.5, 1.2, 1.6); [red] (1.5, 0.5, 0) to[bend right=25] (1.5, 0.3, 0.4); [red] at (1.5, 0.6, 0.3) ; % % 0.19 [scale=0.9, line cap=round, line join=round] x= (0.35cm, -0.35cm) , y= (1cm, 0cm) , z= (0cm, 1cm) (0,0,0) -- (3,0,0) coordinate(L2) -- (3, 2.5, 0) coordinate(B2) -- (0, 2.5, 0) coordinate(B1) -- cycle; at (2.6, 2.2, 0) ; (A1) at (0, 1.5, 2.0); (A2) at (3, 1.5, 2.0); (0,0,0) -- (L2) -- (A2) -- (A1) -- cycle; at (0.4, 1.0, 1.4) ; [thick] (0,0,0) -- (L2); [below left] at (1,0,0) l ; (O) at (1.5, 0, 0); (P) at (1.5, 0.6, 0.8); [thick] (O) -- (1.5, 1.2, 1.6) node[right] a ; [thick] (P) -- (1.5, 0.6, 1.5) node[left] b ; [thick] (1.5, 0.6, 0) -- (P); [thick] (O) -- (1.5, 0.6, 0); (1.2, 0, 0) -- (1.2, 0.15, 0.2) -- (1.5, 0.15, 0.2); (arc1) at (1.5, 0.6, 1.1); (arc2) at (1.5, 0.8, 1); (arc1) to[bend left=20] (arc2); at (1.5, 0.8, 1.4) ; % % 0.19 [scale=0.9, line cap=round, line join=round] x= (0.35cm, -0.35cm) , y= (1cm, 0cm) , z= (0cm, 1cm) (0,0,0) -- (3,0,0) coordinate(L2) -- (3, 2.8, 0) coordinate(B2) -- (0, 2.8, 0) coordinate(B1) -- cycle; at (2.6, 2.5, 0) ; (A) at (0.5, 0.5, 0.6); (B) at (1.2, 2.2, 1.5); (C) at (2.5, 1, 1); (Ap) at (0.5, 0.5, 0); (Bp) at (1.2, 2.2, 0); (Cp) at (2.5, 1, 0); [thick] (A) -- (B) node[midway, above left] S -- (C) -- cycle; [blue, thick] (Ap) -- (Bp) node[midway, below right, black] S' -- (Cp) -- cycle; [dashed] (A) -- (Ap); [dashed] (B) -- (Bp); [dashed] (C) -- (Cp); [above] at (A) A ; [above] at (B) B ; [right] at (C) C ; [left] at (Ap) A' ; [right] at (Bp) B' ; [below] at (Cp) C' ; %

二级结论

结论 1. 四面体体积公式

已知异面直线段 ( AB = a ), ( CD = b ),异面直线夹角为 ( ),且异面直线的距离为 ( d ),则四面体 ( ABCD ) 的体积为: [

已知异面直线段 ( AB = a ), ( CD = b ),异面直线夹角为 ( ),且异面直线的距离为 ( d ),则四面体 ( ABCD ) 的体积为: [ V_ ABCD = 1 6 abd ]

结论 2. 三棱锥与向量四心(人教A必修二P152)

0.74 在三棱锥 (P - ABC )中,点 (P )在平面 (ABC )中的射影为点 (O ). 若 (PA = PB = PC ),则点 (O )是 (

0.74 在三棱锥 (P - ABC )中,点 (P )在平面 (ABC )中的射影为点 (O ). 若 (PA = PB = PC ),则点 (O )是 ( ABC )的 外心 . 若侧棱 (PA ), (PB ), (PC )与底面 (ABC )所成的角相等,则点 (O )是 ( ABC )的 外心 . 若 (PA PB ), (PB PC ), (PC PA ),則点 (O )是 ( ABC )的 垂心 . 若 (P )到 ( ABC )三边的距离相等,则点 (O )是 ( ABC )的 内心 . 若侧面 (PAB ), (PBC ), (PCA )与底面 (ABC )所成的角相等,则点 (O )是 ( ABC )的 内心 . 若 ( PA = PB = PC ), ( ACB = 90^ ),则 ( O )是 ( AB )边的中点. 0.25 [scale=0.9] 1.2 % 缩放系数 x = (-0.3535* cm,-0.3535* cm) , % x轴投影方向 (前左) y = ( cm,0cm) , % y轴投影方向 (右) z = (0cm, cm) , % z轴投影方向 (上) rotate around z=0 % 定义坐标 (O) at (0,0,0); (P) at (0,0,2.2); % 底面三角形顶点 (绕原点分布) (A) at (1.8, 0, 0); % 前方顶点 (B) at (0, 1.6, 0); % 右后方顶点 (C) at (-1.5, -1.5, 0); % 左后方顶点 % 绘制底面 (B-C在后方,用虚线) [dashed] (B) -- (C); (C) -- (A) -- (B); % 绘制高和底面辅助线 (均为内部虚线) [blue, dashed] (P) -- (O) node[below, xshift=1pt] O ; [dashed, opacity=0.6] (O) -- (A); [dashed, opacity=0.6] (O) -- (B); [dashed, opacity=0.6] (O) -- (C); (O) circle (1pt); % 绘制侧棱 (P) -- (A); (P) -- (B); (P) -- (C); % 标注顶点 [above] at (P) P ; [below left] at (A) A ; [right] at (B) B ; [left] at (C) C ; % 直角标记 (表示PO垂直底面,取OA方向) [thin] (0,0,0.2) -- (0,0.2,0.2) -- (0,0.2,0);

定理 1. 三正弦定理(最大角定理)

0.64 直线 ( AB ) 平面 ( BCD ),直线 ( CD ) 平面 ( ABC ),则 ( ) 为直线 ( AD ) 与平面 ( ABC ) 所成线面

0.64 直线 ( AB ) 平面 ( BCD ),直线 ( CD ) 平面 ( ABC ),则 ( ) 为直线 ( AD ) 与平面 ( ABC ) 所成线面角, ( ) 为直线 ( AD ) 与棱 ( AB )(二面角 ( D - AB - C ) 的棱)所成线棱角, ( ) 为二面角 ( D - AB - C ) 的平面角,则 [ = ] [ 证明: = DC DA , , = DB DA , , = DC DB = DC DA DB DA = ] 0.35 [scale=0.9, >=stealth, line cap=round, line join=round] % Coordinates looking matching reference perspective (A) at (0,0); (B) at (3,-1.2); (C) at (4.5,0.5); (D) at (4.5,2.5); % Lines [dashed] (A) -- (C); (A) -- (B) -- (C); (C) -- (D); (A) -- (D) -- (B); (B) -- (D); % Angles % Approximate start/end angles calculated from coordinates for smooth arcs % alpha (angle between AC and AD) [red] (0.8, 0.1) arc (6.3:29.0:0.8); [red, right] at (0.8, 0.3) ; % beta (angle between AB and AD) [blue] (0.6, -0.24) arc (-21.8:30.0:0.6); [blue] at (0.9, -0.1) ; % gamma (angle between BC and BD on the plane perp to AB?) % No, gamma is dihedral angle D-AB-C. Since AB perp BCD, plane BCD is perp to AB. % So angle DBC is the plane angle. [orange] ( (B)+(48.5:0.5) ) arc (48.5:67.9:0.5); [orange] at ( (B)+(58:0.7) ) ; % Right Angles Markers % At B: perp(BA, BC) ( (B)!0.1!(A) ) -- ++( (B)!0.12!(C)-(B) ) -- ( (B)!0.12!(C) ); % At C: perp(CD, AC) and perp(CD, BC) % Simple vertical/horizontal markers aligned to axes ( (C)!0.08!(A) ) -- ++(0,0.3) -- ( (C)+(0,0.3) ); ( (C)!0.12!(B) ) -- ++(0,0.3) -- ( (C)+(0,0.3) ); % Labels (A) circle (1.5pt) node[left] A ; (B) circle (1.5pt) node[below] B ; (C) circle (1.5pt) node[right] C ; (D) circle (1.5pt) node[above] D ; 注: 由 ( = ),且 ( 1 ) 知, ( ),即 ( ),故二面角 ( D - AB - C ) 的半平面 ( ABD ) 内直线与半平面 ( ABC ) 所成线面角 ( ) 不大于二面角 ( ),即二面角是线面角中最大的.

定理 2. 三余弦定理(最小角定理)

0.64 直线 ( AB ) 平面 ( BCD ),直线 ( CD ) 平面 ( ABC ),则 ( ) 为直线 ( AD ) 与平面 ( ABC ) 所成线面

0.64 直线 ( AB ) 平面 ( BCD ),直线 ( CD ) 平面 ( ABC ),则 ( ) 为直线 ( AD ) 与平面 ( ABC ) 所成线面角, ( ) 为直线 ( AD ) 与棱 ( AB )(二面角 ( D - AB - C ) 的棱)所成线棱角, ( ) 为直线 ( AD ) 在平面 ( ABC ) 的射影 ( AC ) 与棱 ( AB ) 所成射影角,则 [ = ] [ 证明: = AB DA , = CA DA , = AB CA = AB DA CA DA = ] 0.35 [scale=0.9, >=stealth, line cap=round, line join=round] % Coordinates (Same geometry as Three Sines) (A) at (0,0); (B) at (3,-1.2); (C) at (4.5,0.5); (D) at (4.5,2.5); % Lines [dashed] (A) -- (C); (A) -- (B) -- (C); (C) -- (D); (A) -- (D) -- (B); (B) -- (D); % Angles centered at A % alpha (angle between AC and AD) [red] (0.7, 0.08) arc (6.3:29.0:0.7); [red, right] at (0.65, 0.25) ; % gamma (angle between AC and AB) - Project angle [orange] (0.5, -0.2) arc (-21.8:6.5:0.5); [orange, right] at (0.4, -0.1) ; % beta (angle between AB and AD) - Space angle % Draw larger radius to avoid overlap [blue] (1, -0.38) arc (-21.8:31.0:1); [blue, right] at (1.0, 0.05) ; ( (B)!0.1!(A) ) -- ++( (B)!0.12!(C)-(B) ) -- ( (B)!0.12!(C) ); % At C: perp(CD, AC) and perp(CD, BC) ( (C)!0.08!(A) ) -- ++(0,0.3) -- ( (C)+(0,0.3) ); ( (C)!0.12!(B) ) -- ++(0,0.3) -- ( (C)+(0,0.3) ); % Labels (A) circle (1.5pt) node[left] A ; (B) circle (1.5pt) node[below] B ; (C) circle (1.5pt) node[right] C ; (D) circle (1.5pt) node[above] D ; 注: 由 ( = ),且 ( 1 ) 知, ( ),即 ( ).在三角度中, ( ) 最大(余弦值最小),等于另两角余弦值的乘积.斜线与平面所成角 ( ) 是斜线与平面内直线所成角中最小的.

定理 3. 祖暅原理(人教A必修二P121;人教B必修四P85)

祖暅(gèng)于 5 世纪末提出了下面的体积计算原理:“幂势既同,则积不容异”. 这就是 “祖暅原理”. “势” 即是高,“幂” 是面积,祖暅原理用现代语言可

祖暅(gèng)于 5 世纪末提出了下面的体积计算原理:“幂势既同,则积不容异”. 这就是 “祖暅原理”. “势” 即是高,“幂” 是面积,祖暅原理用现代语言可以描述为: 0.69 夹在两个平行平面之间的两个几何体,被平行于这两个平面的任意平面所截,如果截得的两个截面的面积总相等,那么这两个几何体的体积相等. 如图,夹在平行平面间的两个几何体(它们的形状可以不同),被平行于这两个平面的任何一个平面所截,如果截面(阴影部分)的面积都相等,那么这两个几何体的体积一定相等. 0.3 ! [yscale=0.9, >=stealth, thick, line join=round, line cap=round] % 2. 底部平面 [fill=cyan!25, draw=black] (-1.5, -0.3) -- (6.0, -0.3) -- (8.0, 1.7) -- (0.5, 1.7) -- cycle; % 左侧棱台坐标点 (B5) at (0.4, 0.9); (B1) at (0.8, 0.4); (B2) at (2.2, 0.3); (B3) at (3.0, 0.8); (B4) at (2.0, 1.4); (T5) at (1.05, 4.25); (T1) at (1.25, 4.0); (T2) at (1.95, 3.95); (T3) at (2.35, 4.2); (T4) at (1.85, 4.5); % 左侧利用插值锁定平级剖面 ( =0.55保证左右视觉等高切割) (M5) at ( (B5)!0.55!(T5) ); (M1) at ( (B1)!0.55!(T1) ); (M2) at ( (B2)!0.55!(T2) ); (M3) at ( (B3)!0.55!(T3) ); (M4) at ( (B4)!0.55!(T4) ); % ---------------- % 右侧曲面体(使用相似几何参数化,确保底、中、顶三个横截面严格数学相似) % ---------------- #1#2#3#4 (#1_L) at ( #2 - 1.1*#4 , #3 + 0.05*#4 ); (#1_C1) at ( #2 - 1.0*#4 , #3 - 0.5*#4 ); (#1_C2) at ( #2 + 0.6*#4 , #3 - 0.6*#4 ); (#1_R) at ( #2 + 1.1*#4 , #3 - 0.05*#4 ); (#1_C3) at ( #2 + 0.7*#4 , #3 + 0.8*#4 ); (#1_C4) at ( #2 - 0.9*#4 , #3 + 0.7*#4 ); % 底面 (缩放1.0) RB 5.1 0.8 1.0 % 顶面 (高度与左侧对齐,缩放0.5) RT 5.1 4.25 0.5 % 中间平级截面 ( =0.55进行严格仿射空间插值: y=0.45*0.8+0.55*4.25=2.6975, scale=0.45*1.0+0.55*0.5=0.725) RM 5.1 2.6975 0.725 % 不可见的隐藏虚线 % 左侧 [dashed] (B3)--(B4)--(B5); [dashed] (B4)--(T4); % 右侧 (底部背侧边界) [dashed] (RB_R) .. controls (RB_C3) and (RB_C4) .. (RB_L); % 棕色横截面 (前实后虚表现透视深度) % 左侧截面 [brown!60] (M1)--(M2)--(M3)--(M4)--(M5)--cycle; (M5)--(M1)--(M2)--(M3); [dashed] (M3)--(M4)--(M5); % 右侧截面 [brown!60] (RM_L) .. controls (RM_C1) and (RM_C2) .. (RM_R) .. controls (RM_C3) and (RM_C4) .. (RM_L); (RM_L) .. controls (RM_C1) and (RM_C2) .. (RM_R); [dashed] (RM_R) .. controls (RM_C3) and (RM_C4) .. (RM_L); % ---------------- % 正面可视化实体的半透明填色遮罩 (罩在截面之上模拟容积穿透感) % ---------------- % 左侧 [orange!25, fill opacity=0.6] (B5)--(B1)--(B2)--(B3)--(T3)--(T2)--(T1)--(T5)--cycle; % 右侧外轮廓封套 [orange!25, fill opacity=0.6] (RB_L) .. controls (RB_C1) and (RB_C2) .. (RB_R) -- (RT_R) .. controls (RT_C3) and (RT_C4) .. (RT_L) -- cycle; % 描绘遮罩外部的正面轮廓实线与表面投影接缝 % 左侧 (B5)--(B1)--(B2)--(B3); (B5)--(T5); (B1)--(T1); (B2)--(T2); (B3)--(T3); % 右侧 (RB_L) .. controls (RB_C1) and (RB_C2) .. (RB_R); (RB_L) -- (RT_L); (RB_R) -- (RT_R); % 1. 顶部平面 (45度侧仰,dx=dy=2.0) [fill=cyan!50, fill opacity=0.5, draw=black] (-1.5, 3.2) -- (6.0, 3.2) -- (8.0, 5.2) -- (0.5, 5.2) -- cycle; % 顶部截口 (使用白色填充覆盖上层浅蓝平面以形成打孔感,强化截面) % 左侧 [fill=white, draw=black] (T1)--(T2)--(T3)--(T4)--(T5)--cycle; % 右侧 [fill=white, draw=black] (RT_L) .. controls (RT_C1) and (RT_C2) .. (RT_R) .. controls (RT_C3) and (RT_C4) .. (RT_L); % 基于祖暅原理推导球体积: 设半球半径为 ( R ),构造辅助体 ( ):底面半径 ( R )、高 ( R ) 的圆柱挖去同底等高圆锥,记半球为 ( ),两几何体均夹于平面 ( z = 0 )(底面)与 ( z = R )(半球顶/圆柱上底)间. 取任意平面 ( z = h )( ( 0 h R ) )截两几何体: 半球轴截面为半圆,由勾股定理,截面圆半径 ( r_1 = R^2 - h^2 ),截面面积 ( S_ (h) = r_1^2 = (R^2 - h^2) ) . 圆柱截面面积 ( R^2 ),圆锥截面因相似性(高与半径比 ( 1:1 ) ),半径 ( r_2 = h ),截面面积 ( h^2 ),故 ( ) 截面面积 ( S_ (h) = R^2 - h^2 = (R^2 - h^2) ) . 由于 ( S_ (h) = S_ (h) ) 对任意 ( h [0,R] ) 成立. 故 ( V_ = V_ ) . 半球体积 (V_ 半球 = V_ = V_ 圆柱 - V_ 圆锥 = R^3 - 1 3 R^3 = 2 3 R^3 ) ,从而球体积 ( V_ 球 = 4 3 R^3 ). % % 0.8 % % [trim=0 0 200pt 0, width= ] 祖暅原理球.png % % [>=stealth, line join=round, line cap=round] 1.1 x = (-0.75* cm,-0.15* cm) , y = (0.75* cm,-0.15* cm) , z = (0cm, cm) , 2.5 1.5 135 315 % ========== 左侧图:圆柱挖去圆锥 ========== [xshift=-4cm] (O) at (0,0,0); (O_top) at (0,0, ); (O_mid) at (0,0, ); (BL) at ( cos( ) , sin( ) , 0); (TL) at ( cos( ) , sin( ) , ); (BR) at ( cos( ) , sin( ) , 0); (TR) at ( cos( ) , sin( ) , ); (P_inner) at ( cos( ) , sin( ) , ); (P_outer) at ( cos( ) , sin( ) , ); % 1. 截面底层填充 (引入even odd rule表示空心圆环) [blue!80!black, opacity=0.3, even odd rule] plot[domain=0:360, samples=60] ( cos( ) , sin( ) , ) plot[domain=0:360, samples=60] ( cos( ) , sin( ) , ); % 2. 可见实线部分(底层背景、截面背面边线) plot[domain=315:495, samples=30] ( cos( ) , sin( ) , 0); plot[domain=315:495, samples=30] ( cos( ) , sin( ) , ); plot[domain=315:495, samples=30] ( cos( ) , sin( ) , ); [dashed] (O) -- (O_top); % 3. 不可见虚线部分(圆柱边缘、底面和截面的可视前缘) [dashed] plot[domain=135:315, samples=30] ( cos( ) , sin( ) , 0); [dashed] plot[domain=135:315, samples=30] ( cos( ) , sin( ) , ); [dashed] plot[domain=135:315, samples=30] ( cos( ) , sin( ) , ); plot[domain=0:360, samples=60] ( cos( ) , sin( ) , ); (BL) -- (TL); (BR) -- (TR); % 4. 圆锥内壁边界(俯视凹洞,内壁母线完全可见故作实线) (O) -- (TL); (O) -- (TR); % 5. 特殊高亮与端点 [dashed] (O_mid) -- (P_inner); [thick, blue] (P_inner) -- (P_outer); [fill=black] (O_mid) circle (1.5pt); [fill=blue, draw=blue] (P_inner) circle (1.5pt); [fill=blue, draw=blue] (P_outer) circle (1.5pt); [fill=black] (O) circle (1.5pt); [fill=black] (O_top) circle (1.5pt); % 6. 标注文本 [below] at ( (O_mid)!0.5!(P_inner) ) h ; [below] at ( (P_inner)!0.5!(P_outer) ) R-h ; % 7. 辅助高度尺寸线 (BL) -- ++(-0.5,0.5,0) coordinate (DimB); (TL) -- ++(-0.5,0.5,0) coordinate (DimT); [<->] (DimB) -- (DimT) node[midway, fill=white, inner sep=1pt] R ; (DimL_B) at ( cos( ) , sin( ) , 0); (DimL_T) at ( cos( ) , sin( ) , ); (DimL_T) -- ++(-0.3,0.3,0) coordinate (DimL_h); (DimL_B) -- ++(-0.3,0.3,0) coordinate (DimB_h); [<->] (DimL_h) -- (DimB_h) node[midway, fill=white, inner sep=1pt] h ; % ========== 右侧图:圆柱内接半球 ========== [xshift=4cm] sqrt( - ) (O) at (0,0,0); (O_top) at (0,0, ); (O_mid) at (0,0, ); (BL) at ( cos( ) , sin( ) , 0); (TL) at ( cos( ) , sin( ) , ); (BR) at ( cos( ) , sin( ) , 0); (TR) at ( cos( ) , sin( ) , ); (P_sec) at ( cos( ) , sin( ) , ); % 1. 截面底层填充 [blue!80!black, opacity=0.3] plot[domain=0:360, samples=60] ( cos( ) , sin( ) , ) -- cycle; % 2. 不可见虚线部分(底层背景、截面背面边线) plot[domain=315:495, samples=30] ( cos( ) , sin( ) , 0); plot[domain=315:495, samples=30] ( cos( ) , sin( ) , ); [dashed] (O) -- (O_top); % 3. 可见实线部分(外包圆柱与截面前缘) [dashed] plot[domain=135:315, samples=30] ( cos( ) , sin( ) , 0); [dashed] plot[domain=135:315, samples=30] ( cos( ) , sin( ) , ); plot[domain=0:360, samples=60] ( cos( ) , sin( ) , ); (BL) -- (TL); (BR) -- (TR); % 4. 【核心结构】以正等测透视特性的3D球面参数方程勾勒半球的完美抛物线轮廓特征 % 该方程提取自平行于投影视平面的球面大圆,画出来即是完美的三维球体表层轮廓半圆! [thick] plot[domain=180:0, samples=50] ( cos( )/sqrt(2) - sin( )/sqrt(6) , - cos( )/sqrt(2) - sin( )/sqrt(6) , sin( )*2.15/sqrt(6) ); % 5. 特殊高亮与端点 [thick, blue] (O_mid) -- (P_sec); [fill=blue, draw=blue] (O_mid) circle (1.5pt); [fill=blue, draw=blue] (P_sec) circle (1.5pt); [fill=black] (O) circle (1.5pt); [fill=black] (O_top) circle (1.5pt); % 6. 标注文本 [below] at ( (O_mid)!0.5!(P_sec) ) R^2-h^2 ; % 7. R 尺寸线标注 (BR) -- ++(0.3,-0.3,0) coordinate (DimR_B); (TR) -- ++(0.3,-0.3,0) coordinate (DimR_T); [<->] (DimR_B) -- (DimR_T) node[midway, fill=white, inner sep=1pt] R ; [<->] (O) -- (BR) node[midway, fill=white, inner sep=1pt] R ;